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  1. yoyo

    Custom Content Branch

    As far as distibution methods for when the game goes online I was considering this: If someone wants to make custom content, then they can import their object as a blueprint. With the blueprint, sims can use crafting benches to make the item. If they want to keep an item on a personal level...
  2. yoyo

    EA Land and Mudflation in Virtual Economies

    Hello, I know this might be quite a read but if you were wondering what happened to the economy when the The sims online became EA Land, then read on to find out how misguided economic effects can have massive consequences for unsuspecting players. When TSO came out, sims were spread out into...
  3. yoyo

    The Game That Never Was : SimsVille

    Hmm. The only way this could be fun would be if it was like a mix between The sims 1, 3 and SimTown. That way you would have the power to lay down roads and lots, and then have fun micromanaging your sims inside individual houses. Like a small town simulator that keeps track of individual sims...
  4. yoyo

    [ARCHIVE] SimAntics & World Development

    Honestly I don't mind if the 50% login problem isn't fixed right away. I mean at this point, the only thing I could do is log in with my character and fly around city view and maybe message somebody. I wouldn't mind waiting till more progress was made with simantics and we can actually start...
  5. yoyo

    Survey

    I don't really mind what cities we get to play on as long as we have at least 3 for our characters. Of course cities with lots of islands and snow are also pretty cool. Also I think 3 or 5 very populated cities is better than a dozen barren ones.
  6. yoyo

    [ARCHIVE] SimAntics & World Development

    I always wanted to make a money lot on TSO. But this is close enough for now :) Some bugs to point out: 3 tile long window looks weird when viewed with walls up Floor tiles do not play nice with diagonal walls. Shift+click to fill up entire rooms works great! Maybe a little bit too great...
  7. yoyo

    [ARCHIVE] SimAntics & World Development

    So no forked version through the server? Everything has to be from the master branch?
  8. yoyo

    Next milestone - Tigris

    With so much progress being made and now that the threat of banning by using forked versions of pd on the servers in effect, will a new release be made soon?
  9. yoyo

    [ARCHIVE] SimAntics & World Development

    As of now, the online aspects are not working. You can log in and try to create characters but you can't play the game yet. Right now the focus in on getting the lots working (objects, walls, floors, animations, 2nd story, etc) . Then after that will come the online aspects like making sims...
  10. yoyo

    Better visitor lot bonuses

    sorry this is just something kind of pointless, especially right now that PD isn't anywhere near a fully playable state. Visitor lot bonus in the sims online was a bonus you would get for having visitors spend time at your lot. The more time and the more roommates you had, the bigger this...
  11. yoyo

    [ARCHIVE] SimAntics & World Development

    The latest distribution won't let me start tso.client i keep getting this error message. Why isn't packingslips/downloads.xml in my directory? I installed distributables #23 #24 and #25 in order. Do i have to download it somewhere else?
  12. yoyo

    Custom Content Branch

    I didnt play tso after they put in custom content so i have no idea how it works in the game? Do you have to buy it from a store or does it get added to the catalog? Or can they only be crafted? I like the idea of placing in more objects in the game since its good for the ingame economy but i...
  13. yoyo

    120+ TSO Screenshots on Gamespot

    I was looking for TSO screenshots and I found a bunch of screenshots on Gamespot. http://www.gamespot.com/the-sims-online/images/ some noteables ones -The Robot Job -Clothing rack UI -Roommate door permissions - UI for dancing on the disco floor brings back a lot of memories and
  14. yoyo

    [ARCHIVE] SimAntics & World Development

    I think he's talking about how when you're drawing walls with the cutaway view, the 'ghost walls' end up being cutaway as well, even though in the sims it should draw them like in this picture
  15. yoyo

    [ARCHIVE] SimAntics & World Development

    Wow! All this progress is awesome! :D :D I don't know what else to say, this project is surprising me with every new update :) Home Sweet Home!
  16. yoyo

    TSO-SE Discussion Thread

    yup thats where i found it lol, but I had a hell of a time finding those pdfs again so I figured it would be easier than just saying "download the manual and look at page 39." :)
  17. yoyo

    TSO-SE Discussion Thread

    I tried looking for any screenshots of the Sim Pages and this is all i could find so far. first one if from the manual but the skills look like some kind of beta version.
  18. yoyo

    TSO-SE Discussion Thread

    I managed to connect to the Niotso server and to CAS. Am I right in understanding that you can't get past the CAS or enter a city through the cilent at this point? or am i missing a command in the TSO-SE to get past the CAS or connect with the premade sim? edit: nevermind. Managed to get to the...
  19. yoyo

    With PDHTSO, Will there be new features in and after it's release?

    Will we be able to eventually have things that were added later in the game like casino objects and cannons or that rare war game?
  20. yoyo

    [ARCHIVE] SimAntics & World Development

    Messing around with buy mode: *Hygeia-o-Matic Toilet and the has no thumbnail icon in buy mode *If you are in the middle of placing an object in buy mode and then go to live mode instead of placing the object. The object will stay frozen wherver it was until you go back to buy mode , at which...
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