About "Graphics Refactor"

Simhrique0990

Active Member
Just wanted to take a question. The map received update? Because on older GPUs, it's very lag.

(And only a stupid question :p )
 
The map is probably not going to be updated until it's an actually important feature. World changes first!
 
The problems here always confuse me. If you couldn't run the map at an acceptable framerate, how could you have possibly ran the game with the old graphics code at a playable framerate at all? My intel HD graphics could hold 60fps on the map but had problems ingame when scrolling. (obviously much better now)

The problem is likely the complicated pixel shader that generates the blended tiles using 4 different texture samplers, and the large number of vertices put through the vertex shader. Normal low end gpus can handle things these days, but shaders were at a premium back in the Intel GMA and Nvidia 6000 series days.
 
The problems here always confuse me. If you couldn't run the map at an acceptable framerate, how could you have possibly ran the game with the old graphics code at a playable framerate at all? My intel HD graphics could hold 60fps on the map but had problems ingame when scrolling. (obviously much better now)

The problem is likely the complicated pixel shader that generates the blended tiles using 4 different texture samplers, and the large number of vertices put through the vertex shader. Normal low end gpus can handle things these days, but shaders were at a premium back in the Intel GMA and Nvidia 6000 series days.
I have the Intel HD 4000 on my Laptop and i have 60FPs without problems running #215 dist
 
:( :( And One problem inexplicable,I can keep a good fps rate in simulation mode.. However, and unplayable on the map (There is something strange because I downloaded the city renderer,and kept good performance)
 
What is your graphics card? It's likely an opengl support problem.
 
Try updating your graphics drivers. If that doesn't improve things, you may have a 1st gen HD graphics.
 
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