[ARCHIVE] Road to Live Release

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The lighting is still considerer windows???, if game is at day and there are not windows, there sohuld be dark rooms, or using lamps will make it look like at night..
 
Turning off or on lights outside tends to turn the sun on or off.
Will be fixed in next update. Indoor lights weren't zeroing out on outdoor rooms in some cases.

The lighting is still considerer windows???, if game is at day and there are not windows, there sohuld be dark rooms, or using lamps will make it look like at night..
Yes, if rooms have no windows they will not consider the outside colour. They won't exactly appear pitch black though, the minimum room light is the outside colour adjusted to be around 33% darker than night.
 
Ok, i have done a quick test, and got some good results, but still few problems:
-Light delay is like 2 seconds after leaving room.
-Exterior lighting is not working as expected, only got lamps brigther.

But good work, i think is close to what is needed, also there will be some kind of extra coding for weather?? (a good adition)
 
But good work, i think is close to what is needed, also there will be some kind of extra coding for weather?? (a good adition)
Weather would be really cool! Though it most likely isn't much of a priority, weather expansions for later sims games seemed to be really well received. Weather would be a very cool addition that could all turn some heads towards FSO. :p
 
Weather could be an interesting gameplay change. The problem would be drawing it reasonably in isometric... Outside lighting fix is in next update.

upload_2015-11-16_20-40-35.png
Implemented automatic resync when things go south. The top 3 error messages were just because I was sending the request every frame, but after that the real checking was enabled. A real desync occurred in a few minutes and it recovered. As long as this doesn't happen too often, it's okay. It would be nice to find the thing causing things to diverge, but it's infrequent and seemingly random.

Only problem with the resync right now is that walls flash transparent for a frame and wall cutaways are completely erased (forced walls up)? Once this is fixed I'll upload the change.
 
Code:
Exception thrown: 'OpenTK.Graphics.GraphicsContextException' in OpenTK.dll
Failed to get context. Trying again...
Head = 3968549781519
Body = 3968549781519
Head = 4054449127439
Body = 4054449127439

Next build will also silence OpenTK error while keeping garbage collection intact. Though I have a hunch that part of the reason these problems are occuring is that some textures are being created from the loading thread instead of the game thread.
 
Code:
Exception thrown: 'OpenTK.Graphics.GraphicsContextException' in OpenTK.dll
Failed to get context. Trying again...
Head = 3968549781519
Body = 3968549781519
Head = 4054449127439
Body = 4054449127439

Next build will also silence OpenTK error while keeping garbage collection intact. Though I have a hunch that part of the reason these problems are occuring is that some textures are being created from the loading thread instead of the game thread.
Finally.
 
Weather would be really cool! Though it most likely isn't much of a priority, weather expansions for later sims games seemed to be really well received. Weather would be a very cool addition that could all turn some heads towards FSO. :p
It always blew my mind that The Sims Bustin' Out on GBA (and on PS2?) had at least sunny days and rain but we had to wait for Sims 2 Seasons to come out, just to get weather on the PC games. Of course in Seasons they introduced way more than just switching from sunshine to rain but still...
Would be really nice if FreeSO would get some sort of weather system :)
 
It always blew my mind that The Sims Bustin' Out on GBA (and on PS2?) had at least sunny days and rain but we had to wait for Sims 2 Seasons to come out, just to get weather on the PC games. Of course in Seasons they introduced way more than just switching from sunshine to rain but still...
Would be really nice if FreeSO would get some sort of weather system :)

Well to be fair Bustin Out was a different engine. Some things are truly limited by the engine.

Sims 1 was also a different story since it was the original series. I mean aging wasn't even a thing in The Sims 1.
 
Well to be fair Bustin Out was a different engine. Some things are truly limited by the engine.

Sims 1 was also a different story since it was the original series. I mean aging wasn't even a thing in The Sims 1.
True but the "rain" in Bustin' Out was just cosmetic, it didn't do anything, it didn't even create puddles.
It was basically just lines drawn on the screen with a bit darker daylight effect. That wouldn't have been too hard to add to some expansion pack of the original Sims 1.
(note: I'm talking about the GBA version, I can't really remember if the PS2 version of Bustin' Out [or any other version of the Sims prior to Sims 2] had rain and if that did anything or not.)

But it would really be cool if Rhys would be able to add weather effect to FreeSO, maybe even more than just rain like snow on those snowy mountain lots as well or even on normal lots in the holiday seasons! :D
(I'm pretty sure there is NOTHING Rhys can't do with enough time and maybe a little help :p )
 
Actaully every year around Christmas the entire world was often covered in snow, it overrided the lots so every lot was snow lot and it even had snow particles on the screen in the map view. So it's defeniately possible.
Kinda the only time the original engine ever saw weather.
 
Before we even think about snow, shouldn't we worry about getting the grass clippings/graphic particles watcha--ma-call-it to work all around the outside of a house first?
 
Before we even think about snow, shouldn't we worry about getting the grass clippings/graphic particles watcha--ma-call-it to work all around the outside of a house first?
Not needed to use the grass, but of course will be better have a good quality terrain, also i was talking about weather based on the seasons mod for TS1, that works for lighting and floors: http://www.simlogical.com/sl/downloadpages/seasons.htm
 
Interesting enough, certain plants or trees in FreeSO are already covered in snow. Not sure if it's still the case with the recent day/night cycle update.

I think that's just the sprites, I think they made it so you can have covered or uncovered depending on your preference.
 
Yes.

A fatal misunderstanding was breaking the relationship variables for most objects (those using Old Relationship) which accidentally swapped local/parameter accesses. Might fix object errors with hot tub.
 
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