[ARCHIVE] Road to Live Release

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A few things that I noticed about the IDE.
- Some sections don't have this funny list selector thingy, I lost a constant this way (it should be somewhere in Tuning but surprise, there is nothing to choose from! :D)
- Is changing object properties while debugging, live, working for you? I totally crashed it this way.
- I have no idea how to remove these blocks/primitives from the tree, ended up with some really bad mess. IS THERE A WAY? T_T
- It's easy to get lost while debugging step-by-step. I often wished there was a simple way to just focus on the current primitive.
- I wished to be able to zoom-in/zoom-out quite often.

Anyway, it was still quite comfortable to use, good job Rhys!
 
A few things that I noticed about the IDE.
- Some sections don't have this funny list selector thingy, I lost a constant this way (it should be somewhere in Tuning but surprise, there is nothing to choose from! :D)
- Is changing object properties while debugging, live, working for you? I totally crashed it this way.
- I have no idea how to remove these blocks/primitives from the tree, ended up with some really bad mess. IS THERE A WAY? T_T
- It's easy to get lost while debugging step-by-step. I often wished there was a simple way to just focus on the current primitive.
- I wished to be able to zoom-in/zoom-out quite often.

Anyway, it was still quite comfortable to use, good job Rhys!
Glad to see you tried it out! Some edges are still really rough because I'm not quite ready to run an evaluation yet.
- Tuning constants are the only scopes which don't have the kind of access they should have right now. It's really awful right now.
- You should not be able to do it while objects are
- It's meant to be listening for delete, but it only listens on the main game window. And it nukes your trees sometimes if you press it by accident...
- Will do, I got sidetracked off of the debugger because I had to catch up with other milestones. I'll give it another polish step soon.
- Might be possible! I'll look into it - I wanted to do this one but forgot.

In other news, chunk resources created entirely from scratch and modified TTABs are saving with PIFFS! Look at the sheer power you get, and how well you can use it:
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Just a question, the "noise" after eating-putting dish away is really annoying LOL and creepy - will that be fixed anytime soon? :D :p
 
That annoying lighting bug should be tackled by next build. It's now going to make the lighting texture on demand, usually during the first Draw call.
 
That annoying lighting bug should be tackled by next build. It's now going to make the lighting texture on demand, usually during the first Draw call.
Rhys are you considering for future, using dynamic lighthing for windows, and other stuff like water reflection??
 
Well, that orange, morning light does not look ugly, it would be interesting to play with this idea to be honest.
The plan is to mess with dynamic lighting later. I'll probably mess with per pixel object lighting first.
 
Ugh, I wanna fool around IDE but I still don't know why it's not starting at all.. how long is it supposed to take before it boots, maybe I'm just impatient.

If I start IDE from Total Commander it will literally freeze the program (TC is like an alternative navigation software for files)
 
It should boot immediately. I downloaded from the build bot and it's working fine.
IDEFullShot.png

You should be starting FSO.IDE.exe. The game will start normally, and the "Object Browser" should show up when you enter a lot. The game should have a different title and icon.
 
You should be starting FSO.IDE.exe. The game will start normally, and the "Object Browser" should show up when you enter a lot. The game should have a different title and icon.

The IDE is working fine for me, but havent tried to create patch objects.
 
It should boot immediately. I downloaded from the build bot and it's working fine.
IDEFullShot.png

You should be starting FSO.IDE.exe. The game will start normally, and the "Object Browser" should show up when you enter a lot. The game should have a different title and icon.

I always use FSO.IDE.exe but it never boots.

It's been opening for god knows how many hours. It just hangs the explorer/TC when I use it.

:/ believe i'm just as confused as to why it doesn't work. It should work.

Is there any specific programs (.NET, frameworks anything) that I need to have it work?
 
.NET 4.5 runtime. I think the IDE is the only component that uses it.
 
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