[ARCHIVE] Road to Live Release

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My game runs normally, however it disturbs me this.. (good, even if it does not find a solution It was good to play the game :p :( )
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Next version should let you disable antialiasing on render targets. This option will probably toggle all future uses of multisampling. Object graphics will remain unaffected!
upload_2016-2-8_14-47-26.png
Object visibility is now accounted for. I've also removed a lot of old code involving grouping objects by tile, which was getting intensive in certain circumstances.
 
Object visibility is now accounted for. I've also removed a lot of old code involving grouping objects by tile, which was getting intensive in certain circumstances.

This refactor changes are really good, and do improve game rendering stability, but this changes will also mean higher specs to run the game?
 
No, these are all performance improvements.
Edit: I have now tested and seems that have some bugs:
-Avatar does not show up in pie menu.
-Avatar appereance does not show up in CAS screen.

Issues with latest build or some extra card graphics requierements, this changes could cause problems like this??
 
Can you rephrase that? You should not be able to use the maximise button at all.
If you make a shortcut of an .exe file, you can change the window size in the shortcut tab. And when chaning that to maximized, it causes the game to run in an maximized window. But the issue is that the UI does not adjust to the bigger window size.
 
That's not meant to be possible. Use "1920x1080 f" as args instead.

Yes, and my graphics hardware is not as bad.


Fixed, but why this should happen, whats so special with anti-aliasing implementation??
Your graphics card probably doesn't support multisampling for some weird reason.
 
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How can I play in 800x600? :0
Go into \Maxis\The Sims Online\TSOClient
FreeSO.exe.config edit with Notepad ++ and go under
Code:
            <setting name="Windowed" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="GraphicsWidth" serializeAs="String">
                <value>1024</value>
            </setting>
            <setting name="GraphicsHeight" serializeAs="String">
                <value>768</value>
            </setting>
change it into

Code:
            <setting name="Windowed" serializeAs="String">
                <value>True</value>
            </setting>
            <setting name="GraphicsWidth" serializeAs="String">
                <value>800</value>
            </setting>
            <setting name="GraphicsHeight" serializeAs="String">
                <value>600</value>
            </setting>
and if you want Fullscreen change True into False
 
upload_2016-2-11_13-45-11.png
A bit more work on the IDE. Later today you should be able to edit any OBJD resource using a reasonable editor on this page. The object view that you see there will be reused for both the SLOT and DGRP editors.
 
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