francot514
Well-Known Member
Some fixes to piff and a lot of work on an SPR2 encoder:
Now saves to .spf.piff!
Good work, that means also include/import custom made paint sprites?
Some fixes to piff and a lot of work on an SPR2 encoder:
Now saves to .spf.piff!
Is that enought stable to work, for release of next build?SPR2 bug. I changed it to take into account per frame palette ids, but I think it's wrong right now.
DGRP editing is working perfectly, with some nice automatic offset generations that match up with the Maxis sprites. DGRP management (making new and reordering) not quite yet.
Most freeze crashes should now stop their infinite loops at 500,000 primitives, display an error message and reset the thread in question. Thanks to this, I was able to debug the problem with pets, and they don't immediately crash the game anymore.