Yes i'm so excited for the result if Sims 1 Online really works since there was no server files and the game is so down so hard to coding everything new without a Basic o.oCool!
Better than Nothing ^^I don't get much time to work on this during weekends, but I've managed to get the fire interactions right through to cleaning up the ash working, but there are a few problems:
- When the fire dies, like 10 ash objects are spawned in the one place (what).
- Fire only swaps between two of its frames, despite the draw group cycling all 6
- Ash is stuck on its smallest state even though it seems to take 2 sweeps to dispose of
- Hidden flag for objects doesn't yet work.
I don't know what Afr0 has left out of the build to make it crash so often, (and wouldn't be able to change the update files) so I can't fix that.What is the next stage, you will be create routines, or add movement, or you need to fix the done so far, considering that some have not been able to test the debug version...
I don't know what Afr0 has left out of the build to make it crash so often, (and wouldn't be able to change the update files) so I can't fix that.
I have no idea what you mean by "you will be create routines", but I still need to fix the eating interactions, add multitile objects and fit in the HIT sound VM. I'll probably do the sound system next, as the play sound event calls are already perfectly interpreted:
View attachment 82
(guess what was happening here )