1. Q2 2015 is my estimationHow Long does it take when it is playable
And it is Ever Completely Playable like before?
Never said it would be easy, but I think it'll be fun to make and play.making tso is hard.
Wow that takes long but i'm still happy about the Progress how they are so fast in the Programming without any Basics only the Game itself1. Q2 2015 is my estimation
2. Yes.
is that actually rendered from dollhouse or is that the beta release thingy for tso devs?Base window styles are now functional. The other ones use special SPR resources included with the object, which will need to be loaded into the wall resource provider.
View attachment 144
(base window styles being normal sized doors, like the archway)
Q2 2015 is just a little conservative...1. Q2 2015 is my estimation
We all are. X)You can really see the game coming together now. I'm excited. Lol.
And what it does mean ? I'm From GermanyQ2 2015 is just a little conservative...
Thanks RHY3756547 !Uh, that probably came out wrong. What I meant to say is that no, it definitely will not take that long to have a playable multiplayer beta ready. If I can keep making breakthroughs at the same pace you should be able to play something by the end of this summer, but definitely before 2015.
Work on walls is nearly complete, but I'm planning to restructure the world system a bit to improve things like slots and actually use the dynamic object system for speed improvements. Next up is dynamic walls cutaway based on mouse position, but cutaway for specific rooms won't be possible until I implement the room map. After that I might do multilevel support (second floor hype!) as part of the restructure.
I'd say late 2014 or early 2015, judging by the progress.Q2 2015 is just a little conservative...