^ lol.
Dev's life is filled with such stupid mistakes I guess.
Dev's life is filled with such stupid mistakes I guess.
Great detective work there RHYS. Only joking though... I didn't notice either. Lol.I was wondering why this archway wasn't working, and I actually debugged it step by step. I found out that I'm an idiot, and that the reason I couldn't enter the door is because there was a huge fountain blocking it. :| It double checks both sides to make sure they're clear.
View attachment 381
Haha! Idk why that made me laugh as hard as it did!Progress is fucking
good
Wait, who? I assumed so cause the content manager error.You told me we couldn't make the switch because Monogame doesn't support VS2k13? :|
. Assuming that didn't fuck up existing entries further (in which case I'm going to have to consider nuking all accounts and characters), sending lot data to clients should be easy.
I'm aware of it's function. I just didn't know how it effected the MonoGame port.@aidancheddar,
These errors appear because it doesn't know how to interpret XNA version bits in xml files (I suppose). Removing them (which probably is a serious mistake) makes me able to actually load the projects, which is nice, but build still fails because it can't find MGEffectProcessor and of course I get shitload of "Metadata file not found" kind of errors. With my awful lack of experience with VS and MonoGame, can't really help with that, I have no idea what's causing it and how to fix this.
These are two separate problems. I have been lead to believe that MonoGame 3.2 won't work on VS2013, but this is a separate issue from content projects. MonoGame 3.3 works on VS2013, but right now the game crashes periodically under MonoGame 3.2.You told me we couldn't make the switch because Monogame doesn't support VS2k13? :|
The yellow squares are currently placed for debug reasons in the places that the slot parser finds as valid. They're the same yellow squares that are used by buy mode - except they're placed as real objects here (they're virtual objects in tso, aka not actually in the world)How do you have drawn those yellow squares, SLOTS???
Rhys,
Awesome progress. I assume the very same routing code can be useful for other actions like eating etc.?
These are two separate problems. I have been lead to believe that MonoGame 3.2 won't work on VS2013, but this is a separate issue from content projects. MonoGame 3.3 works on VS2013, but right now the game crashes periodically under MonoGame 3.2.