I'm going to figure out the primitives Get Distance To and Get Direction To so that I can get the counters in the kitchen correctly choosing their corner pieces.
I did some testing in TS1 and it seems that Get Distance To gets the Pythagoras distance between the two specified objects in tiles, floored to a ushort. I have no idea why it's floored and so low precision, but that was their decision and we'll have to stick with it.
I'll have a look at Get Direction To tomorrow.