Gabriel_L_Ferraz
Member
There is a bug in the CAS , any name that I put in the game Yeah charges that already exists , and when I click the cancel button, the Sim that is created there!
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As of now, the online aspects are not working. You can log in and try to create characters but you can't play the game yet. Right now the focus in on getting the lots working (objects, walls, floors, animations, 2nd story, etc) . Then after that will come the online aspects like making sims, entering cities, chatting, buying properties, etc. etc.There is a bug in the CAS , any name that I put in the game Yeah charges that already exists , and when I click the cancel button, the Yes that is created there!
The packets are already there and about 75% of them are actually used. There has been talk of adding more than two storied per household as well.@yoyo,
Actually, this stuff is already been worked on, making sims, entering cities and chatting is AFAIK something Afr0 already implemented. Well, I already chatted with Afr0 through the in-game chatting system using first public build of the game with this functionality. Anyway, you can't go to any lot through that online part and the whole simulation testing thing is offline-only at this point.
Guys, please, could we go back (and stay) on topic? It's not really a place to report stuff completely unrelated to simantics, nor world development.
Youre the new bug cachter of PD, good work, maybe those slots can be fixed in VMPathfinder...Cyber Toon said:Found a couple of path finding bugs:
I can do this
There's not really an "object action point", but yes the original game does some sort of raycast to detect walls between the object and potential SLOT targets (including routing to chairs) (try putting a wall in front of a tv in ts1 for example). I'll implement this when we refactor routingFound a couple of path finding bugs:
I can do this:
(the game does not check for objects or walls directly in front of the object action point)
Looks like a bug with attempting to route to something outside that has no path to it. Right now if the path finder attempts to go off lot it crashes, because I forgot to fix that. This should be fixed by next update because it's a little more serious.and if I put benches around the bench, and then attempt to sit on said bench surrounded by benches, the game crashes with this message:
That happens in The Sims 3 if you place windows around a bench, the Sim can exit the bench and go through the window.Found a couple of path finding bugs:
I can do this:
(the game does not check for objects or walls directly in front of the object action point)
What's the group called, Could I join?I give up testing, it's not working for me lol, grr - so I will just watch for your updates on here and continue to share in the FB Group ^_^
I may have to reinstall the whole thing I am not sure, in that case - I will need step by step to install up to this point
Thanks, I've joined and been accepted, At least I don't need to stalk this forum as much anymore for updates, LOL!
Never mind. I had actually put in too many checks for once.I have a confession to make.
... and nothing happened, not even a crash.
Creating some dummy-proof instructions for future reference.
Please point out any missing steps or misunderstandings:
To run the game without compiling code:
To run the game by compiling code:
- Download the original TSO game: http://largedownloads.ea.com/pub/misc/tso/
- Install TSO (note: wait for "Installing" to reach 100%, then hit "cancel" as making an EA member account is not helpful.)
- Head to TeamCity http://52.18.99.73/ and login as guest
- Download latest build by clicking on the arrow next to highest "Success!" in list after clicking on latest branch (currently build mode), then click the arrow next to "View" in the "Artifacts" column and download the zip file.
- Click tso.client.exe
Anything that's missing?
- Download the original TSO game: http://largedownloads.ea.com/pub/misc/tso/
- Download and install Visual Studio Community 2015 RC: https://www.visualstudio.com/en-us/downloads/visual-studio-2015-downloads-vs.aspx
- Download and install Monogame 3.4 for Visual Studio: http://www.monogame.net/2015/04/29/monogame-3-4/
- Clone the Github repository for PDH: https://github.com/Afr0Games/Project-Dollhouse (hit "download as ZIP", or through git commands in terminal - which can let you pull changes quickly)
- Open tso.client.sln