[ARCHIVE] SimAntics & World Development

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Looks like the flies object uses "set headline/balloon" to place the 2d animated flies sprite on top of the object (it's included in sprites.iff). I might attempt to figure out how that works after I've implemented the routing slot system.
 
OK, I think I've figured out HIT now and am going to have a go at implementing it tomorrow. This should get all sim vox working as well as ui_click and many other sounds. Distance based volume and pan will be implemented shortly after, and I need to rework sound playing to actually dereference the memory after the sound is played (right now it causes an infinite memory leak and crashes the game after a few minutes, not good for final version!!)

Working on encryption...

... and starting to wrap my head around it, actually! :D
I just managed to share my secret (AES key and Initialization Vector) with the client using Elliptic Curve Diffie Hellman, so now I can hopefully encrypt all further traffic using AES! :)
Very nice work! Have you got it working with gonzonet yet?
 
Very nice work! Have you got it working with gonzonet yet?

Thanks! :)
Technically the sample I'm working on uses Gonzonet, so... yeah! I still haven't actually implemented it into the library, but I already have an encryption API, so it should be a breeze! :)
Still not sure how to generate keys though... I am adamant about basing them on the password hashes already in the DB. Think I'm going to have to write a separate app for doing that.
 
Okay, so it looks like all of the sounds provided by everything except from tsov2 require the .hsm files for locating the functions called by the events (track ids in evt are hilariously wrong...). Things might need a bit of restructuring...
 
Oh my gosh. Looking at all of this must be a big mess. There's nothing worse than unorganised code and code which you think does/references one thing but does/referenced another. Still, you're making great progress and you're flying through this! :)
 
Most sounds are working now, with a few unusual exceptions and hilarious bugs (the constant screams of pain when cutting food are absolutely hilarious). I'll post a video once I have sound falloff working.
 
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