OK, sounds now work fantastically and sound like they do from the original game (sounds pan based on their position, quieter the further they are away from the center). Most sounds play, but some still do nothing. I'll need to look into that, and more specifically look into how object variables like creativity skill etc are accessed.
Tomorrow I'm probably going to work on an fsc player so that we can get the ambience working (should liven things up a bit )
Tomorrow I'm probably going to work on an fsc player so that we can get the ambience working (should liven things up a bit )