[ARCHIVE] SimAntics & World Development

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OK, sounds now work fantastically and sound like they do from the original game (sounds pan based on their position, quieter the further they are away from the center). Most sounds play, but some still do nothing. I'll need to look into that, and more specifically look into how object variables like creativity skill etc are accessed.

Tomorrow I'm probably going to work on an fsc player so that we can get the ambience working (should liven things up a bit ;) )
 
Okay, uh, might need a bit of tweaking... It sounds like the loudest wind ever, there are 500 birds and there's a dog fight going on. (default lot ambience)
 
Ok, that stuff is mostly working... outdoor_lp.xa is making my right ear hemorrhage though. I'll post a video once I fix stereo xa decoding.
 
Progress is just epic. I liked the transition in the end with the fire from left to right. It's just amazing how far project has gone and so fast.
 
FSC is kinda documented on the wiki in the sense that all the field names are there, but it's up to you how you want to interpret the field names.

Code:
version 7
# vol pri min max rows cols tempo BPB SelX SelY QuanX QuanY DifX DifY
...
# vol rand? LR FB rand? fin fout dly rand? loop loop? quant prob pitchL pitchH fast? groupID stereo? filename exclusion cells
...
 
Sweet to see some progress ! :)
Although it's some bugs that need to be work on but still awesome job so far!! :)
Is it hard to fix those bugs or is it piece of cake to fix these things? ;)
Nice to see a gameplay video on the progress! I might change my mind and my hopes will get back on this ;)
Another question, do you ever think you and your team could make TSO as it were before?

Cheers! :D
 
That Hurts xD (not at me)
Who Moderator Modified my post? i have changed it back

Sweet to see some progress ! :)
Although it's some bugs that need to be work on but still awesome job so far!! :)
Is it hard to fix those bugs or is it piece of cake to fix these things? ;)
Nice to see a gameplay video on the progress! I might change my mind and my hopes will get back on this ;)
Another question, do you ever think you and your team could make TSO as it were before?
Cheers! :D

Yes maybe it can
 
Looked like Afr0 was trying to remove the accidental re-embed of the video, and accidentally put your comment inside the quote.

Hey Alga, welcome to the forums! The glaring bugs right now are the sliding during animations, and incorrect routing slots. The animations will require some investigation, since they are a legitimate bug, however the routing positioning will just require correct implementation of routing slots. Once those are set up, most objects will function correctly and we can work on the walking engine.

All of this is commited and in the repo. Now is probably a good time to update the release versions, Afr0.
 
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