The chair thing looks like a problem with the Find Best Object for Function primitive. The bookcase obviously searches for the "sit" entry point, but the same problem happens with all others. (food prep, eating surface..) Right now, it picks the first object with the function it can find. I'll quickly fix this, all I need to do is add the scoring system. I have a functional tuning distance attenuation value from Tunings.dat of 3, which I'm guessing means "-1 point every 3 tiles". I'll see what the object data score values turn out to be.
ALL THE POSSIBLE BAD DESIGN IDEAS IN ONE HOME (btw. who needs windows anyway)
And it's a fine example of how unifinished routing is. "oh, so I got this book and I could sit on a sofa, but nope, I prefer sitting in a restaurant for no reason".
Bob's logic <3
Anyway, awesome work Rhys! I'm away for 2 days and suddenly... buildmode o.o
The stairs work like the doors, except the exit parts of the multitile object aren't on the second floor because it's not implemented yet (they are on the first!). So technically it's just a portal from the ground floor room into the same room.Btw. I tried the stairs, I guess these are completely not tested.
https://www.dropbox.com/s/1dtnebt3b4hcm5b/2015-07-16_12-07-58.mp4?dl=0
Thanks. I realized the rooms are a bit too small when it was already too late. And, well... there is no bathroom. Oops! Anyway, Shift+Left Mouse Button works great when it comes to placing walls, I didn't expect that.Nice house, by the way
So the wrong offset is there because second floor tiles are moved a bit in that direction and character was supposed to be rendered like if he was on another floor (but he isn't because it's not supported) or I'm not getting anything right at all?The stairs work like the doors, except the exit parts of the multitile object aren't on the second floor because it's not implemented yet (they are on the first!). So technically it's just a portal from the ground floor room into the same room.
Your little house is fucking amazing ! maybe i take it as a house creation idea
ALL THE POSSIBLE BAD DESIGN IDEAS IN ONE HOME (btw. who needs windows anyway)
And it's a fine example of how unifinished routing is. "oh, so I got this book and I could sit on a sofa, but nope, I prefer sitting in a restaurant for no reason".
Bob's logic <3
Anyway, awesome work Rhys! I'm away for 2 days and suddenly... buildmode o.o
Thanks. 8O|rhys you are fucking amazing
I have a confession to make.Then there's the actual lot purchase - it could work straight out of the box or crash the server - it is still untested, so please don't click yes on the dialog!
Good work for your progress Rhys, i want to check for something, if you already know that:Rhys said:OK, committing now. Things are still pretty early doors, so no removing walls yet. Try setting up some rooms and putting doors between em.
That mighta been deleted. Well once you got the prerequisites set, I think the only step would be to restore any NuGet references and build.Hey there -
Excited to try PDH, is there a link with instructions on how to get started?
Here's what I found in the Github repository: http://forum.afr0games.com/index.php?threads/compiling-project-dollhouse-for-noobies.575/ but I don't have permission to view this page.
Hmm, looks like it was deleted for some reason? Our build process has also changed since then, so it would be wrong anyways.Hey there -
Excited to try PDH, is there a link with instructions on how to get started?
Here's what I found in the Github repository: http://forum.afr0games.com/index.php?threads/compiling-project-dollhouse-for-noobies.575/ but I don't have permission to view this page.
Shouldn't those resolve automatically on first build?That mighta been deleted. Well once you got the prerequisites set, I think the only step would be to restore any NuGet references and build.
*checks* Oh, you're right. I wonder if that setting somehow got unchecked (if it was ever checked) for me on VS.Shouldn't those resolve automatically on first build?
Good work for your progress Rhys, i want to check for something, if you already know that:
-When selecting wall tool, it draws even when i do click in different window, not game itself.
-When crossing walls the object wall cursor wil not allow you to go trough walls, when using diagonals
-Using the wall down view, changes wall lookout to only top down edges, that should not happen.