X_Lukelisx
Member
Motives: Average.
Greening: Slow
Special Objects: New set of list:
Interactions:
Linked objects
The Following results can happen to the respective objects:
				
			Greening: Slow
Special Objects: New set of list:
- Switches (switches can trigger traps, and stuff with pre-existing objects)
- Button - triggers a linked object only for certain amount of time.
- Interaction for owner: link to.
 - Interaction for owner&player: press it.
 
 - Lever - toggles on and off a linked object. Interactions: 'flick the lever'.
- Interaction for owner: link to.
 - Interaction for owner&player: flip it.
 
 - #1 Floor switch - will remain active once someone stepped on.
- Interaction for owner: link to.
 - Interaction for owner&player: step on it.
 
 - Tripwire - trigger's a linked trap when somebody walks pass through it.
- Interaction for owner: link to & hide it & reveal it.
 
 
 - Button - triggers a linked object only for certain amount of time.
 - Traps
- Falling trap: makes floor disappear and literally drops the player one/few levels down.
 - Net/Rope trap: makes ceiling disappear and literally ascends the player one/few levels down.
 - Dispenser:
- FlameThrower: set player's sim on fire.
 - Knockout gas: have player's sim pass out.
 - Stinky bomb: makes player's sim stinky.
 - Discharge: player's sim get electrecuted.
 
 
 
- Treasure Chests - objects, items and cash that can be stored in for visitors to collect.
- Interaction for owner: lock it & unlock it.
 
 - Sliding Bookshelf Doors - only can be opened by a certain level and by its skill (customized by the owner), or/and by a switch.
 - Key: intented to open doors and chest, which can be hid in
- pinatas (after it is striked).
 - Trash compactors&bins.
 - Sinks (require specific mechanical skill by the owner).
 - Chest.
 
 
- Lever a-like: tv and stereo (turning on/off), computer (hacking), lights (turning on/off).
 - Button a-like: toilet (flushing), treasure (opening), repairing something, phone ("picking it up").
 - #1 Floor Switch: Start rug, Yellow Backgammon Marker, Arrow Marker, Red Backgammon Marker
 - #2 Floor Switch - keeps toggled a linked object as long as somebody is standing on it
 
Interactions:
- Link => 
- Turn on to=> [object] => [result]: list
 - Turn off to => [object] => [result]:
 
 
Linked objects
The Following results can happen to the respective objects:
- Stove ~ be set on fire.
 - Electronics ~ a)break; b)turn on; c)turn off.
 - Doors ~ a)unlock; b)lock.