X_Lukelisx
Member
Motives: Average.
Greening: Slow
Special Objects: New set of list:
Interactions:
Linked objects
The Following results can happen to the respective objects:
Greening: Slow
Special Objects: New set of list:
- Switches (switches can trigger traps, and stuff with pre-existing objects)
- Button - triggers a linked object only for certain amount of time.
- Interaction for owner: link to.
- Interaction for owner&player: press it.
- Lever - toggles on and off a linked object. Interactions: 'flick the lever'.
- Interaction for owner: link to.
- Interaction for owner&player: flip it.
- #1 Floor switch - will remain active once someone stepped on.
- Interaction for owner: link to.
- Interaction for owner&player: step on it.
- Tripwire - trigger's a linked trap when somebody walks pass through it.
- Interaction for owner: link to & hide it & reveal it.
- Button - triggers a linked object only for certain amount of time.
- Traps
- Falling trap: makes floor disappear and literally drops the player one/few levels down.
- Net/Rope trap: makes ceiling disappear and literally ascends the player one/few levels down.
- Dispenser:
- FlameThrower: set player's sim on fire.
- Knockout gas: have player's sim pass out.
- Stinky bomb: makes player's sim stinky.
- Discharge: player's sim get electrecuted.
- Treasure Chests - objects, items and cash that can be stored in for visitors to collect.
- Interaction for owner: lock it & unlock it.
- Sliding Bookshelf Doors - only can be opened by a certain level and by its skill (customized by the owner), or/and by a switch.
- Key: intented to open doors and chest, which can be hid in
- pinatas (after it is striked).
- Trash compactors&bins.
- Sinks (require specific mechanical skill by the owner).
- Chest.
- Lever a-like: tv and stereo (turning on/off), computer (hacking), lights (turning on/off).
- Button a-like: toilet (flushing), treasure (opening), repairing something, phone ("picking it up").
- #1 Floor Switch: Start rug, Yellow Backgammon Marker, Arrow Marker, Red Backgammon Marker
- #2 Floor Switch - keeps toggled a linked object as long as somebody is standing on it
Interactions:
- Link =>
- Turn on to=> [object] => [result]: list
- Turn off to => [object] => [result]:
Linked objects
The Following results can happen to the respective objects:
- Stove ~ be set on fire.
- Electronics ~ a)break; b)turn on; c)turn off.
- Doors ~ a)unlock; b)lock.