result.backDepth = backProjection.z / backProjection.w + (0.00000000001*backProjection.x+0.00000000001*backProjection.y);
result.frontDepth = frontProjection.z / frontProjection.w + (0.00000000001*frontProjection.x+0.00000000001*frontProjection.y);
Finally fixed it! I bet you want to know what the fix was. I know you do. Here it is:
Not so fast!! Clicking on objects doesn't work yet, and the debug windows still use windows forms.
MonoGame doesn't have proper support for 2013 Community. That includes the Content Pipline. I tried.VS2010 right now. I might move the project to a later version before merging though, as we now use the Monogame Content Pipeline to compile content separately.
I know. I take back what I said about the newb thing.Rhys is more experienced.
At the moment, the XNA 4 project still has a content project type in it needed to compile, even we're using our own engine to compile.Anywho, we don't need to create a Content project, as we can compile Content seperately.
Linking a 2 month old issue which uses an embedded content project does not help.
That's why I showed you the link. Also, MonoGame 3.3 isn't even stable. Only 3.2 and that in came out April 7, 2014. So the issue is still valid.Yeah, I'll believe that when it doesn't work.
Linking a 2 month old issue which uses an embedded content project does not help.That's why I showed you the link. Also, MonoGame 3.3 isn't even stable. Only 3.2 and that in came out April 7, 2014. So the issue is still valid.Yeah, I'll believe that when it doesn't work.
Fair enough.monogame said:When new fixes, features, or changes are merged into our development branch the build server generates new installers. It is extremely helpful to have the community install and use these builds when ever possible. We find these releases to be generally stable, but if you do run into a bug please report it to us.