The Sims Online Client please!

Afr0 said:
Yeah, probably. But it ain't on the top of the list of things to do...

hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :

I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )
 
OMFG, TSO is closed and Project Dollhouse is not ready yet. Is it as hard to understand, that you can't play yet?
 
Andy said:
OMFG, TSO is closed and Project Dollhouse is not ready yet. Is it as hard to understand, that you can't play yet?

i downloaded the code and you can create a sim, it appears the login screen and all, pepster player project dollhouse and it worked for him, without the "connection refused" error
 
Nahuel3d said:
Andy said:
OMFG, TSO is closed and Project Dollhouse is not ready yet. Is it as hard to understand, that you can't play yet?

i downloaded the code and you can create a sim, it appears the login screen and all, pepster player project dollhouse and it worked for him, without the "connection refused" error



The reason he managed to get on,Was because he didn't only compile *use the 3 required programs to compile the .exe to run tso debugged i believe,But he also comiled the login server. Though i don't understand how to do it without instruction,So it wouldnt work out for me unless instructed.
 
Nahuel3d said:
Afr0 said:
Yeah, probably. But it ain't on the top of the list of things to do...

hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :

I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )

Basically, what nicefunfungirl said. You need to run the LoginServer, and to do that you need to run an SQL Server instance.
 
Afr0 said:
Nahuel3d said:
Afr0 said:
Yeah, probably. But it ain't on the top of the list of things to do...

hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :

I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )

Basically, what nicefunfungirl said. You need to run the LoginServer, and to do that you need to run an SQL Server instance.

afr0,If i'm correct,You can get an SQL server by going to microsoft website? As do you get it through ISO or VHD? But to me,Im beginning to think ISO. On otherwise,Can you at least tell us how we can get through to running the LoginServer as well? As you could might as well do so as you already told everyone how to compile the .exe,You might as well at least tell us this too? Once again referring to = http://afr0games.com/wordpress/?p=68 As that shows all the compiling business.
 
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...
 
Afr0 said:
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...


Hmmm. So what you're saying,Is that you will help us with a new strategy in compiling? Besides,It wouldn't work for me anyhow. I would have everything installed,And then it would show up to showing something like a .exe isn't found or something even though i had everything needed. At the time,Im beginning to guess im late.
 
Afr0 said:
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...

For when we have the chance to use it before more updates.
 
Afr0 said:
Nahuel3d said:
Afr0 said:
Yeah, probably. But it ain't on the top of the list of things to do...

hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :

I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )

Basically, what nicefunfungirl said. You need to run the LoginServer, and to do that you need to run an SQL Server instance.

Thanks afr0, i think that's a headcache but i can try
 
Afr0 said:
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...
I compiled it, you need to replace the font sprite files with different fonts.
Do what afr0 says, and wait for errors.
Goto the Content\Fonts folder and replace the ProjectDollhouse_*.spritefont files to have the Comic Sans MS instead of C:\Windows\Fonts\ProjectDollhouse.otf
 
Actually, Project Dollhouse.otf is in TSOClient\Content\Fonts... you just need to install it!
 
Ah! So to recap:
Afr0 said:
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...
Then, install ProjectDollhouse.otf from Content\Fonts!
 
xezno said:
Ah! So to recap:
Afr0 said:
Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!

You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)

If I have the time, I might make a post on the forum about compilation when I get home...
Then, install ProjectDollhouse.otf from Content\Fonts!

After installing,What do we do then? Nothing?
 
Back
Top