Afr0 said:Yeah, probably. But it ain't on the top of the list of things to do...
Andy said:OMFG, TSO is closed and Project Dollhouse is not ready yet. Is it as hard to understand, that you can't play yet?
Nahuel3d said:Andy said:OMFG, TSO is closed and Project Dollhouse is not ready yet. Is it as hard to understand, that you can't play yet?
i downloaded the code and you can create a sim, it appears the login screen and all, pepster player project dollhouse and it worked for him, without the "connection refused" error
Nahuel3d said:Afr0 said:Yeah, probably. But it ain't on the top of the list of things to do...
hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :
I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )
Afr0 said:Nahuel3d said:Afr0 said:Yeah, probably. But it ain't on the top of the list of things to do...
hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :
I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )
Basically, what nicefunfungirl said. You need to run the LoginServer, and to do that you need to run an SQL Server instance.
Afr0 said:Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!
You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
If I have the time, I might make a post on the forum about compilation when I get home...
Afr0 said:Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!
You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
If I have the time, I might make a post on the forum about compilation when I get home...
Afr0 said:Nahuel3d said:Afr0 said:Yeah, probably. But it ain't on the top of the list of things to do...
hey afro only one more question, i downloaded the code but i cant login, "connection refused"
sorry if i lied with the only one more question :roll: :
I need to login with a sims online account? how i can register to sims online?(sorry i never played the sims online :mrgreen: )
Basically, what nicefunfungirl said. You need to run the LoginServer, and to do that you need to run an SQL Server instance.
I compiled it, you need to replace the font sprite files with different fonts.Afr0 said:Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!
You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
If I have the time, I might make a post on the forum about compilation when I get home...
Then, install ProjectDollhouse.otf from Content\Fonts!Afr0 said:Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!
You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
If I have the time, I might make a post on the forum about compilation when I get home...
xezno said:Ah! So to recap:
Then, install ProjectDollhouse.otf from Content\Fonts!Afr0 said:Actually, that blogpost is outdated by now. That's the problem with code that is constantly being developed - it changes all the time!
You still need to install XNA Gamestudio 3.1, and BASS.Net. You don't need Lua for Windows anymore, nor do you have to worry about copying the Lua scripts (or do you? I cannot honestly remember if we're still using Lua or not. I think it is being used to read settings.)
If I have the time, I might make a post on the forum about compilation when I get home...