Version 0.1.5

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Current version is 0.1.9.0.
LoginServer crashed, and I caught the exception. :)

Can someone please let me know who has the username CNNOİ33?
 
Afr0 said:
Current version is 0.1.9.0.
LoginServer crashed, and I caught the exception. :)

Can someone please let me know who has the username CNNOİ33?

-pokerface-

I have been trying to register to this place for days..
 
So I try logging in and it goes to 25% and stops. Doesn't crash, or give any errors. Just hangs there. Is this a known issue orrr...?
 
brendenp123 said:
So I try logging in and it goes to 25% and stops. Doesn't crash, or give any errors. Just hangs there. Is this a known issue orrr...?

Yeah I already reported it for Afr0.

Afr0 said:
Current version is 0.1.9.0.
LoginServer crashed, and I caught the exception. :)

Can someone please let me know who has the username CNNOİ33?
 
liinor said:
brendenp123 said:
So I try logging in and it goes to 25% and stops. Doesn't crash, or give any errors. Just hangs there. Is this a known issue orrr...?

Yeah I already reported it for Afr0.

Afr0 said:
Current version is 0.1.9.0.
LoginServer crashed, and I caught the exception. :)

Can someone please let me know who has the username CNNOİ33?
Can't believe I missed that -.- Thanks.
 
RainCloud said:
Ok here's what happened .... I downloaded the new files and tried to start the game but it hung at 25%, ea unavail....
so I put the files back into regedit that I changed earlier, and the game started and ran like clock work ... works great. :D


Hanging up at 25 percent also. what did you put back into regedit?
 
Captain Edward Smith said:
RainCloud said:
Ok here's what happened .... I downloaded the new files and tried to start the game but it hung at 25%, ea unavail....
so I put the files back into regedit that I changed earlier, and the game started and ran like clock work ... works great. :D


Hanging up at 25 percent also. what did you put back into regedit?


The servers down ATM I believe. Everyone is getting the 25% hang right now. But I undid what we all did with the regedit files yesterday because Afro fixed it with an update.
 
Aha!
Cnoi332, thanks for crashing the server! :lol:
I'm not sure, but I thin the DB might have a problem with storing numbers for accountnames. Someone also told me they tried logging in with emptystring for username and password.
I'm going to go through the source tonight and double and triple check that I'm not allowing that to happen.
I should also be explicit about which characters I'm allowing for a username, though numbers shouldn't cause a problem... I think I might have found a fix for my specific issue here...
 
Afr0 said:
Aha!
Cnoi332, thanks for crashing the server! :lol:
I'm not sure, but I thin the DB might have a problem with storing numbers for accountnames. Someone also told me they tried logging in with emptystring for username and password.
I'm going to go through the source tonight and double and triple check that I'm not allowing that to happen.
I should also be explicit about which characters I'm allowing for a username, though numbers shouldn't cause a problem... I think I might have found a fix for my specific issue here...

The character create button didn't work here. I kept clicking it like crazy because i can be a complete idiot sometimes. Thats probably why it crashed. I did this before too. I think my client is the reason server goes down.
 
Nope, that wasn't it. It was trying to find your username in the DB, but supplying it as UTF8, and the DB stored fields as latin1_general_ci.
Servers are running again now, and should hopefully continue to run without any more errors! :)

Also, it is no longer possible to create emptystring accounts. :p
 
Since the first release i couldn't start the client so today i just decided to debug it myself. Music plays normally and the window opens, but it stays white with no image at all...
 
Search for ProjectDollhouse.otf in the source and install it. If you don't, the sprite font will not generate correctly.
 
infamousedot said:
Not sure it this matters right now or if it's a bug..
I still have 2 created sims for my account, both for EJ. When I go to retire either of them, nothing happens. It's like a dead button.

EDIT: (image added)
http://i1370.photobucket.com/albums/ag246/infamousedot/2simsEJ_zpsa52a1f26.jpg

Yeah, that's on the TODO list. I'm trying to make the login server stable before adding any more features to it. Especially because when adding new features, I always seem to forget and/or overlook something, causing another crashing bug!'

But yeah, if the login server can run now for a couple of nights without crashing, I'll assume it is stable and might add character retirement.
Right now I'm working on hand rendering for the client. Cool profile pic btw! :D
 
RHY3756547 said:
Search for ProjectDollhouse.otf in the source and install it. If you don't, the sprite font will not generate correctly.

Hmm.... yeah, need to add that to the installer, somehow.
 
Afr0 said:
infamousedot said:
Not sure it this matters right now or if it's a bug..
I still have 2 created sims for my account, both for EJ. When I go to retire either of them, nothing happens. It's like a dead button.

EDIT: (image added)
http://i1370.photobucket.com/albums/ag246/infamousedot/2simsEJ_zpsa52a1f26.jpg

Yeah, that's on the TODO list. I'm trying to make the login server stable before adding any more features to it. Especially because when adding new features, I always seem to forget and/or overlook something, causing another crashing bug!'

But yeah, if the login server can run now for a couple of nights without crashing, I'll assume it is stable and might add character retirement.
Right now I'm working on hand rendering for the client. Cool profile pic btw! :D

Sounds good, thanks for the fast response and thanks :) my beard LOVES my new mug lol :mrgreen:
 
Afr0 said:
RHY3756547 said:
Search for ProjectDollhouse.otf in the source and install it. If you don't, the sprite font will not generate correctly.

Hmm.... yeah, need to add that to the installer, somehow.
It's only important for compiling tsoclient, it's not required for running the game.
 
Oh, and infamousedot, character retirement might be delayed. That is, I might decide to implement it, but not bring it live before I've tested it properly.
And by "testing it properly", I mean writing a protocol tester. By now, I've realized that I should have started to write unit tests a long time ago. As an alternative, I'm thinking of building a protocol tester that will basically spawn a given number of threads that will run through the game's protocol.
That way I can test any new additions to the protocol multiple times and fix any crashes before going live, without having to pay a team of testers to do the job for me!
 
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