SophiaBaby
Member
Random question, but are people going to be able to make as many accounts as they want? And they play them simultaneously?
Wordpress is not best safe option, do you really need external web api for registration, when you can do this from TSO login screen??Rhys said:Registration and simple account management online (web app polling API server)
Yeah I was thinking last night that would really mess everything up... Hope there's a way to keep it under control.I hope it doesn't come to this, multiple accounts for money gaining will ruin the economy and destroy the game.
Wasn't it like the top 1 thing people criticized TSO for?people had 500m+ simoleans, but they really had nothing to buy :x
In my honest opinion... The economy of The Sims Online isn't really that important as say World of Warcraft. The only things you spend your money on TSO are really furniture, building a house and maybe clothes? I mean yeah you can buy pets, you can hit up some Mystic Tree farms, but other than that... It's really just there to prevent people from building house after house etc. I remember when the economy of Alphaville got ruined and they did that money wipe. Nothing in game really changed, I mean sure people had 500m+ simoleans, but they really had nothing to buy :x
one day i was skilling somewhere and was randomly given 1m I didnt even ask, people just had too much at their disposal.I played during the original Beta and a few years after that, I never played during EA-Land, and the economy was already out of control. Most of my time was spent finding a full house with a spotlight and skilling, but, even then I could feel how outrageous the economy was for some players. If new features are implemented the economy will be priority.
Most users will start with 0 simoleons, since accounts are free. There will be a way for the very first founders to easily get started.It'll be exciting to really see how the game works with a regulated economy. I know the game lost lots of its challenge when people were just giving away money from exploits! Has there been any discussion on how much money everyone would start with? Sims 1 was 20,000, no? I think TSO sims started with 5,000, or am I crazy?
That's right .. now that you mention it .... I remember that going on too!one day i was skilling somewhere and was randomly given 1m I didnt even ask, people just had too much at their disposal.
So we're all starting with 0 simoleans? I thought we would start with 10k like the original game?You can use devices from multiple IPs for the same account (your account will still work on iPhone/Android 4G), and you will be able to register multiple accounts from the same IP if you stagger the registrations over several days.
There are special interactions between users which will be flagged as "suspicious activity", eg. large one way object trade or transaction (monetary value for very little in return). When your account is flagged, it's up to a moderator to review your past transactions and trades, IP history and possibly user activity in general. If there is definite proof that you are multiaccounting, both accounts will be banned, billed or warned, depending on the severity of the actions. Legitimate play from the same IP will likely not trigger the flagging system, so long as your user activity doesn't reveal any other signs that both accounts are managed by one person or physical machine.
Playing with multiple sims on the same account simultaneously is not recommended until the account-wide single user money-making limits are put in place. You're playing with fire at that point.
Most users will start with 0 simoleons, since accounts are free. There will be a way for the very first founders to easily get started.