XandWacky
Active Member
*covers ears* Go ahead!I am so happy I could scream
*covers ears* Go ahead!I am so happy I could scream
I just realised on the freeso github page, there's a picture of a lot I made (the church)
I'm not speaking for everybody here but I get a feeling like the sims community isn't code-savvy and that kinda sucks in cases like this where none of us can help. Plus the game doesn't get much exposure and if it does, like when kpopp covered it, the viewers too aren't exactly the people who know how code :/
It's an iconic game and I think the majority of hardcore players had given up hope of ever getting it back. I think once the formal server is released people will start flocking back for sure. I know a lot of people have been making YouTube videos of gameplay which have been getting some attention, I would assume doing the same thing once the real server is launched would be a great marketing strategy as well. Along with facebook, twitter, etc.I disagree, I think there's several people who'd be useful who mod the games, problem is that TSO is an old game, and FreeSO isn't really that well known (yet).
I'm glad I'm not the only who remembers that project. A lot of us donated money to that one.This game has been in development for so long because it's original project was a bait and switch. I don't know what Afr0 did but I know he was questionable in the original TSO Restoration days.
uhmmmm ... yeah we did ... live and learnI'm glad I'm not the only who remembers that project. A lot of us donated money to that one.
This game has been in development for so long because it's original project was a bait and switch. I don't know what Afr0 did but I know he was questionable in the original TSO Restoration days.
live and learn
Too bad I don't have these available anymore... I had insider access, as I was making svg recreations of the TSO UI at the time and was in the team for a few months before calling bs on Jonathan and criticising c# tutorials that consisted of "how to press the File/New Project button", before I was even a programmer since it was that obvious... Everything from back then was on an old drive that was wiped. I was actually removed by the team due to comments from Afr0, which I'm surprised he forgot when I was working on PD.My favorite was when they released a launcher that was literally photoshopped images of the orginal TSO loader popping up on screen that someone had assembled. No actual code. It was basically a button you clicked and that was the only interactivity. It was so obvious they didn't even use a GIMP select object tool or anything, they just cut out a box around the button image.
It wasn't like you could just donate, though. The donations were nebulous and made no sense. Whereas talking about specific Dedicated Server costs and perhaps a little extra for time and server maintenance is concrete. When all is said and done, I was always curious what was actually being donated for.
The whole system was like... You had to pay upwards of 50 dollars to get founder's access and the TSO Founder's badge or something.
... 50 dollars for a project that wasn't even remotely playable or even mapped out. Or maybe it was, but it was like these phases of months that made no sense.
I think like 75 people donated to that, most likely more that didn't post, and then the PayPal was "frozen." Uh-huh. I was always quiet and kept a close eye, and to my guesstimate the donations and donator posters I was seeing would've been around 6,000 dollars or more when all was said and done. Other pages estimate the number was much lower, but I think it was much higher from my accounts.
Yeah, he was an enigma... didn't and don't really know what was going on with his persona.Oh, and I loved the Sherlock Holmes quote the main guy had for his signature. That was rich.
Yeah, he was an enigma... didn't and don't really know what was going on with his persona.