LetsRaceBwoi
Well-Known Member
It's better than I expected. Reminds me of Scratch.![]()
Early primitive selection UI. Need to work out a system so the operand editors can be built using discrete components, then we should be good to go for editing.
It's better than I expected. Reminds me of Scratch.![]()
Early primitive selection UI. Need to work out a system so the operand editors can be built using discrete components, then we should be good to go for editing.
Very nice!![]()
Early primitive selection UI. Need to work out a system so the operand editors can be built using discrete components, then we should be good to go for editing.
Really cool, will also allow to push interactions from the debug tool?? like edith??Early primitive selection UI. Need to work out a system so the operand editors can be built using discrete components, then we should be good to go for editing.

Oooo COOL! You can fix errors in-game by pointing stuff to the right routines now!?!? Looking forward to playing with that!![]()
Early primitive selection UI. Need to work out a system so the operand editors can be built using discrete components, then we should be good to go for editing.
View attachment 1006
Operand section mockup (animate sim operand made out of 5 discrete components). Each operand should have its own specifically tailored operand editor built up from these components (and custom ones for more complicated things):
![]()
I can already tell that this is going to be a lot of fun.
*insert masturbation / sex joke here*![]()
I can already tell that this is going to be a lot of fun.
^^^^^my reaction to live release^^^^^![]()
I can already tell that this is going to be a lot of fun.