TheMarshmallowBear
Active Member
RHYs is it possible for you to unlock the rare objects into Buy mode (Craftables, holiday-specific, anniversary gifts, war table all of that?)
Of couse! I only meant so we have access to them. As of now I don't think Crafting actually works (inventory for sure doesn't anyway)not the craftables ... I loved crafting .... I want to use the craft table in this game, I bought one already but sadly it's not working lol
Yeah It would be awesome to play test again sometime!I never got the chance to play this game during its time and missed my chance, but "Craftables, Holiday-Specific, anniversary gifts and war tables?"
*Squeals like a prepubescent child*
If any on you are ever hosting during the week or weekend please pm me the IP so I can join you guys! (If that's how it works) I'm online everyday on the forums
(Having just found out about this I am extremely excited and cannot control my emotions right now)
Now somone can play as James Bond and brag about how many times they've fired their gun at a woman, giggity giggity!^^^^^my reaction to live release^^^^^
FIRE EVERYWHERE HAHAHAHAHAHAHAHAH
I can already tell that this is going to be a lot of fun.
Dynamic multitile object support. For some reason, flood increase only seems to want to spread towards the Northwest. The routine should be choosing a random direction from {0, 2, 4, 6} but it's only getting to the create object stage for {0, 6}.
A primitive is a command that SimAntics uses - for instance, the primitive "Find Best Object For Function". This is the opcode of the command you're running, basically (am I right here?)Sorry for my stupid question , but I'm curios about something.....
What does these "primitives" actually do?
It was not really a stupid question actually...Sorry for my stupid question , but I'm curios about something.....
What does these "primitives" actually do?
20 percent accurate as usual, Morty. Objects contain subroutines (trees) which are run by interactions to drive the gameplay. The subroutines consist of up to 253 addressed primitives, with the top 3 addresses reserved for Return True, False and Error. Each primitive has an opcode (what command to run), an operand (special properties for the command), a true pointer and a false pointer. They're linked together in a graph, with true/false from each primitive linking to another primitive or return value. Overall it behaves like an interpreter with a lot of unusual jumps.A primitive is a command that SimAntics uses - for instance, the primitive "Find Best Object For Function". This is the opcode of the command you're running, basically (am I right here?)
Start the game via FSO.IDE.exe, then hold shift while queuing an interaction. Instead of queuing the interaction it'll open the editor.How can I enter the IDE?