[ARCHIVE] Road to Live Release

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We mean in the city IM, which is showcased by Darren's last gif.
 
Found it, here's what it looks like (kinda low quality):
View attachment 1031
https://archive.org/details/EALand_CoworkerComesOver
9VSAxjb.jpg

Found this one in a bit better quality.
 
Out of curiosity, how easy would it be enable the inventory? Cause this would make crafting theoretically possible with BuyCheap Mode toggled.
 
That Z-Buffer glitch (exactly the one from CAS I suppose) though :D

Anyway, great job. If it doesn't crash the game/server with an unexpected char (opposed to what Afr0's implementation used to do) - even better job.
 
That Z-Buffer glitch (exactly the one from CAS I suppose) though :D

Anyway, great job. If it doesn't crash the game/server with an unexpected char (opposed to what Afr0's implementation used to do) - even better job.

The z buffer glitch you mean is the one that deformates the sim avatar face?? How to fix that...
 
The old system drew characters directly to the screen for some reason instead of to render targets. This would have been kind of alright if there were a z clear between the game scenes (terrain, lot) and the UI scenes (sims), but no such thing is present. It's probably a better idea to render sim boxes to render targets anyways.
 
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