[ARCHIVE] SimAntics & World Development

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I might need to rename this thread "Kidz Party" if things continue at this rate.

I've got an essay left to do this week - after that I'll fix up the position refactor and buy mode - specifically being able to place objects on tables and counters.
 
I might need to rename this thread "Kidz Party" if things continue at this rate.

I've got an essay left to do this week - after that I'll fix up the position refactor and buy mode - specifically being able to place objects on tables and counters.

Good to know it, youre doing excelent work, will be interesting see so good progress like that, also the other are doing some off topic chitchat, can you please consider talk about that in other forum post??
 
Good to know it, youre doing excelent work, will be interesting see so good progress like that, also the other are doing some off topic chitchat, can you please consider talk about that in other forum post??

Well, it IS about Edith, which contains code about how Sims and Objects work in TSO and TS1.
 
Well, it IS about Edith, which contains code about how Sims and Objects work in TSO and TS1.
This thread is about Project Dollhouse development, and discussing things we don't yet know about simantics, and how we think they should work. Not the pre-alpha, play test or their features.
 
The buleprinter is a tool that show information about the loaded blueprint house, and will allow to change lot, (if is possible)..
 
Those are debug objects, right now im working on allowing custom lot variations, and will take so time, (this will simulate partially build mode)
 
I might need to rename this thread "Kidz Party" if things continue at this rate.

I've got an essay left to do this week - after that I'll fix up the position refactor and buy mode - specifically being able to place objects on tables and counters.
Hmmm......Recycled joke....Do you work at EA? :p
 
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