We're talking about a relational database, so it's not quite a list
Oh. I was thinking along simpler lines... Besides, databases aren't really my thingWe're talking about a relational database, so it's not quite a list. You have to perform a selection query to get the sims resident to the specific house and count the results, which is a lot more expensive than checking a value.
Tigris include monogame support???Glad to see you're working, Rhys
I'm headed for my mom's family's house tomorrow, where I'll hopefully get some peace and quiet to debug and finish Tigris once and for all.
Afro can you confirm this??Afr0 manages the versions that appear on the patcher. I don't think those have updated in a while due to a few in-progress changes to the networking.
Which method is used for draw grass? also will be helfull draw grid lines of the terrain..Yep, it's just disabled for now because our current solution for grass is hilariously inefficient...
Literally hundreds of thousands of 3d lines. This is obviously not ideal.Afro can you confirm this??
Which method is used for draw grass? also will be helfull draw grid lines of the terrain..
Can't you just generate a texture with a random seed value, putting random colours of grass in those locations and then tile it along? Something like that ought to work. I've never really seen TSO grass though; rarely acknowledge minor details but if I had a screenshot in front of me I'd probably be able to suggest something both resource-friendly and close to the original.Literally hundreds of thousands of 3d lines. This is obviously not ideal.