[ARCHIVE] SimAntics & World Development

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The pixel shader is applicable to the layered solution... but I've yet to test how it affects performance.
 
Can't you just generate a texture with a random seed value, putting random colours of grass in those locations and then tile it along? Something like that ought to work

Yes the random seed value is used in sims 1, to calculate grass variations on the terrain..
 
Wall Styles now change on the fly with moving objects:
a5306ae91a60b7e9584ab98c14275918.gif

Portals can also safely be moved (glitch on window here is because two wall objects were on the same wall...):
6d7ce7a41e915ed7f88e6f68f556ad3f.gif

(just imagine that the sim you see at the top there safely walks through the door and onto the seat, gyazo wouldn't let the gif be any longer)

Also objects now do the slidy thing™ when you put them in bad positions. Objects intersecting does not currently count as a bad position.

Next up is bad positions, and placing things on slots. This should also fix things like sinks on counters.
 
Here are some countertop cookers that were always on this lot but incorrectly attatched to the floor before:
upload_2015-7-4_0-24-1.png

You can move them about too. It's all a work in progress though, so I can't spawn items in and they haven't been limited to specific heights yet.

275df24dd42f9dabf6d2c1577ae18766.gif

Side effects of limited checking:
c50e69f4638fbd2644a65c09fa7f0dad.gif
 
The yellow tile cursors there are technically cursor objects... Do you mean objects that are purely visual (to avoid server desyncs)?
 
The yellow tile cursors there are technically cursor objects... Do you mean objects that are purely visual (to avoid server desyncs)?
The .cur files stored in TSOClient\uigraphics\shared\cursors, which I thought were added but aren't.
Here's an example:
upload_2015-7-4_12-10-7.png
This cursor, liveobjectavail.cur, should be shown when an interaction is available on the object the mouse is hovering over.
 
You can move them about too. It's all a work in progress though, so I can't spawn items in and they haven't been limited to specific heights yet.
The height is not at object property data?? I think there are only three heights values: floor, onto object and onto wall...

Cursors, They were ingame when we used XNA... That solution is not cross platform...
Why not, whats wrong with using cursors??
 
There is nothing wrong with cursors, I just can't use windows forms and take the easy way out.
 
RHYS COULD YOU LEAVE SIMANTICS IN THIS UNFINISHED STATE AND TAKE CARE OF THINGS THAT ACTUALLY MATTER TO THE GAMEPLAY, LIKE CURSORS? -_-

(sorry, had to)
Great job btw. I'm looking forward to see some more progress.
 
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