[ARCHIVE] SimAntics & World Development

Status
Not open for further replies.
I thought it still displayed "Cannot intersect other objects"?
Nope, here's the message appearing in the real game:
upload_2015-7-7_17-49-50.png
Wall objects technically aren't "solid", most of the time, which is why this distinction needs to exist.

Stable Build:
Since things are really stable now, here's a build for you to try out. Please try to break this in every way possible, and report any weird placement bugs in here.
https://dl.dropboxusercontent.com/u/12239448/Release.rar

Bugs that I know of and you shouldn't report:
  • Moving objects like tables with objects on top of them does not work correctly (object collision list gets damaged)
  • Can place things one tile out of bounds (???)
  • Switching from buy mode can leave objects in suspended animation
  • In-progress routing does not dynamically update when the lot state changes yet.
 
Last edited:
Nope, here's the message appearing in the real game:
View attachment 569
Wall objects technically aren't "solid", most of the time, which is why this distinction needs to exist.
My mistake. Must only be TS2 then...
Stable Build:
Since things are really stable now, here's a build for you to try out. Please try to break this in every way possible, and report any weird placement bugs in here.
https://dl.dropboxusercontent.com/u/12239448/Release.rar

Bugs that I know of and you shouldn't report:
  • Moving objects like tables with objects on top of them does not work correctly (object collision list gets damaged)
  • Can place things one tile out of bounds (???)
  • Switching from buy mode can leave objects in suspended animation
  • In-progress routing does not dynamically update when the lot state changes yet.
Yay! :D
 
Real game does the same thing. It's unavoidable due to how windows work:
upload_2015-7-7_20-3-54.png
(build mode)
upload_2015-7-7_20-4-30.png
(buy/live: windows hide on cutaway)
 
upload_2015-7-7_20-39-53.png
The poles should have velvet ropes between them.
upload_2015-7-7_20-40-24.png
This should be rendered with the black background behind it.

If I, for example, send my Sim to sit on a chair and then move that chair as he/she walks towards it, the Sim goes to the location the chair was in before it was moved and then teleports to the chair.
You can also move objects that a Sim is using. This should not be possible.
 
You can also move objects that a Sim is using. This should not be possible.
Move objects enabled XD

This should be able to do use any surface to computers,
 

Attachments

  • tsovssims.png
    tsovssims.png
    90.5 KB · Views: 12
I know you know about this one, but...
upload_2015-7-7_20-44-49.png
"I'll just go and fix that TV no- YIKES!"
This happens if you sit a Sim on a chair and move the chair a tile out of the lot, and break then repair the TV. There's an expected indexoutofbounds exception, of course.
 
View attachment 573
The poles should have velvet ropes between them.
View attachment 574
This should be rendered with the black background behind it.
These aren't quite buy mode bugs, but ok. Now that positions are implemented a bit more reasonably I'll probably try to tackle object fences again.

If I, for example, send my Sim to sit on a chair and then move that chair as he/she walks towards it, the Sim goes to the location the chair was in before it was moved and then teleports to the chair.
You can also move objects that a Sim is using. This should not be possible.

Super great work, seems youre inspired Rhys!!

PD: This means all your work is not currently pushed at source code or it is??
Commits are being pushed to the buy-mode-initial branch: https://github.com/Afr0Games/Project-Dollhouse/tree/buy-mode-initial

Also I forgot to mention that sim interactions and sims themselves are not currently considered at all for buy mode interactions.
 
Move objects enabled XD

This should be able to do use any surface to computers,
The job lot version of this table is set to counter for some reason. Try place the table that looks like it from buy mode, you can place the computer on that.
 
The job lot version of this table is set to counter for some reason. Try place the table that looks like it from buy mode, you can place the computer on that.
Yes, youre right, so weird tihs job lot objects behavior

Bugs that I know of and you shouldn't report:
  • Moving objects like tables with objects on top of them does not work correctly (object collision list gets damaged)
Why this happens?? maybe also implementing delete button for erase objects will help a little with testing...
 
I can Imagine playing Project Dollhouse The Sims 1 Online in not far away time ^^ It is fast how this Progress is going on. 1-2 Years are passed already where it really begans to Evolve to this
 
I just updated the rar there with the fixes for counters, fence objects and the balloon arch. This also partially fixes the pool table object.
 
Status
Not open for further replies.
Back
Top