LetsRaceBwoi
Well-Known Member
I thought it still displayed "Cannot intersect other objects"?Walls can now be marked as used...
View attachment 568
I thought it still displayed "Cannot intersect other objects"?Walls can now be marked as used...
View attachment 568
Nope, here's the message appearing in the real game:I thought it still displayed "Cannot intersect other objects"?
My mistake. Must only be TS2 then...Nope, here's the message appearing in the real game:
View attachment 569
Wall objects technically aren't "solid", most of the time, which is why this distinction needs to exist.
Yay!Stable Build:
Since things are really stable now, here's a build for you to try out. Please try to break this in every way possible, and report any weird placement bugs in here.
https://dl.dropboxusercontent.com/u/12239448/Release.rar
Bugs that I know of and you shouldn't report:
- Moving objects like tables with objects on top of them does not work correctly (object collision list gets damaged)
- Can place things one tile out of bounds (???)
- Switching from buy mode can leave objects in suspended animation
- In-progress routing does not dynamically update when the lot state changes yet.
Rhys said:Stable Build:
Since things are really stable now, here's a build for you to try out. Please try to break this in every way possible, and report any weird placement bugs in here.
https://dl.dropboxusercontent.com/u/12239448/Release.rar
Really? Oh.Real game does the same thing. It's unavoidable due to how windows work:
View attachment 571
(build mode)
View attachment 572
(buy/live: windows hide on cutaway)
Move objects enabled XDYou can also move objects that a Sim is using. This should not be possible.
These aren't quite buy mode bugs, but ok. Now that positions are implemented a bit more reasonably I'll probably try to tackle object fences again.View attachment 573
The poles should have velvet ropes between them.
View attachment 574
This should be rendered with the black background behind it.
If I, for example, send my Sim to sit on a chair and then move that chair as he/she walks towards it, the Sim goes to the location the chair was in before it was moved and then teleports to the chair.
You can also move objects that a Sim is using. This should not be possible.
Commits are being pushed to the buy-mode-initial branch: https://github.com/Afr0Games/Project-Dollhouse/tree/buy-mode-initialSuper great work, seems youre inspired Rhys!!
PD: This means all your work is not currently pushed at source code or it is??
The job lot version of this table is set to counter for some reason. Try place the table that looks like it from buy mode, you can place the computer on that.Move objects enabled XD
This should be able to do use any surface to computers,
Yes, youre right, so weird tihs job lot objects behaviorThe job lot version of this table is set to counter for some reason. Try place the table that looks like it from buy mode, you can place the computer on that.
Why this happens?? maybe also implementing delete button for erase objects will help a little with testing...Bugs that I know of and you shouldn't report:
- Moving objects like tables with objects on top of them does not work correctly (object collision list gets damaged)
Rhys said:Commits are being pushed to the buy-mode-initial branch: https://github.com/Afr0Games/Project-Dollhouse/tree/buy-mode-initial
Also I forgot to mention that sim interactions and sims themselves are not currently considered at all for buy mode interactions.