[ARCHIVE] SimAntics & World Development

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  • Bug: hanging lights still defy the laws of gravity.
Exclusive placement flags: floor and ceiling are not implemented.
  • Crash: deleting first table on the road followed by the second one
I'm not sure you should be deleting an object called Portal - Car ? This causes the stack object to be null for the NPC controller. Though you may be onto something, it does look like SetToNext isn't skipping over deleted objects. (maybe)
Crash: clicking on the Whacketball Target buy mode icon
Drawgroup is broken on init and it attempts to draw nothing for the thumbnail. Should probably try to draw the base dgrp for objects from the catalog, because this one seems to need some time to init.

Teleporting never felt soo... *game crashes*
Glad to see that I somehow fixed the teleporter when I wasn't looking. The crash there is because of the fire, it tries to call a sim interaction on itself due to a bad subroutine primitive. Not sure why?
 
Such a good work Rhys with latest release, after dialogs, there is any left primitive to implement???

Rhys said:
Moving tables with things on them is still broken unfortunately. That's next on the list. But now you can delete things with the delete key!
Why this is happening only for tables, and not for counters?? Will try to compile it and check results..
 
The fish bowl is locked in dynamic sprite mode, so it moves perfectly with the counter... But you can see that the fish bowl's initial position remains solid when you move the counter away from it.
 
The object cursor and object you're placing should be removed when clicking off Buy Mode. (e.g: Live Mode button, Build Mode, Property Mode, etc.)
The cash register SFX, sell SFX, and swoosh SFX play fine, but the placement SFX isn't in the game yet.
the Sell Object button should work perfectly, as you got the delete object working with the delete key.

OH WOW lol, I tried setting off a fire with the Force Fire interaction, and if you delete the fire in time, the game won't bug out.
 
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tLbkStz.png

This happens from time to time.
 
no edge scrolling when I mouse over the diagonals. and the cutaway view doesn't work because you have to mouse over the very top of the walls before they cut away. I couldn't get the buy menu to open either, I don't know why. I click it and nothing happens.
 
no edge scrolling when I mouse over the diagonals. and the cutaway view doesn't work because you have to mouse over the very top of the walls before they cut away. I couldn't get the buy menu to open either, I don't know why. I click it and nothing happens.
You have an outdated version of PD...
 
so whenever there is another release of PD do i have to reinstall TSO or can i just drop the new files in the install folder and overwrite the old ones? I got the new release but now I get this eror when I try to go to lot debug.

edit: Does it have to be complied through visual studio? I can't just start the PD client and get the debug from there?
 

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so whenever there is another release of PD do i have to reinstall TSO or can i just drop the new files in the install folder and overwrite the old ones? I got the new release but now I get this eror when I try to go to lot debug.

edit: Does it have to be complied through visual studio? I can't just start the PD client and get the debug from there?
you don't, you run PDPatcher where you installed Project Dollhouse to, as that (obviously) patches the game itself.
 
so whenever there is another release of PD do i have to reinstall TSO or can i just drop the new files in the install folder and overwrite the old ones? I got the new release but now I get this eror when I try to go to lot debug.

edit: Does it have to be complied through visual studio? I can't just start the PD client and get the debug from there?
Also, you might have to delete tso.world.dll.
 
Looks like eating isn't working for a few reasons. The food score defaults to like, 0... and when the sim tries to find somewhere to sit and eat it checks a flag "Chair Facing" which is not set by any SimAntics routine, and must be set by the VM.
 
When i start The Game with Project Dollhouse Client.exe i get this Error
 

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Oh yeah, if you go into lights, entertainment or misc (I forgot which), you can find a New Years 2005 object. Should give ya' an idea on the update we have. Keep in mind, clicking it will crash the game.

Update
It's in misc, I believe, and one of the blank thumbnails. Clicking it causing the game to crash. I might have been able to get to it in an earlier build.
 
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Deleted TSO.World.dll but when i start the Game and go on Simantics & Lot Debug i get this :
 

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I know why, you launched "Project Dollhouse Client" but you must to launch "tso.client" installed on TSOClient :View attachment 619 Simantics & Lot Debug should work with this executable.
"tso.client.exe" is the real name of the executable after it's been built. It gets renamed to "Project Dollhouse Client.exe" every milestone release.
  • tso.client.exe = daily builds (from the team members or contributors).
  • Project Dollhouse Client.exe = official milestone builds.
When placed in the same folder, only tso.client.exe will function because Project Dollhouse Client.exe relies on older libraries.
 
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