[ARCHIVE] SimAntics & World Development

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I'm not sure you should be deleting an object called Portal - Car ? This causes the stack object to be null for the NPC controller. Though you may be onto something, it does look like SetToNext isn't skipping over deleted objects. (maybe)
*checks* Oh shit, I was completely oblivious of the name when I deleted them. I was under the impression they were just like any other object.

Every time code is committed this server will compile it and output a zip file. You can download the release by hovering over the artifacts menu for the latest build.
And that's the definition of a daily build. Well, a type of daily build.
 
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Messing around with buy mode:
*Hygeia-o-Matic Toilet and the has no thumbnail icon in buy mode
*If you are in the middle of placing an object in buy mode and then go to live mode instead of placing the object. The object will stay frozen wherver it was until you go back to buy mode , at which it can be moved and placed again.
*Walls cutaway works on the closest zoom but when you zoom out, you have to place the cursor higher and higher above the walls.
 
Object interaction gets canceled immediately or a few seconds after for certain objects. Why don't you want to get high, Bob?
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P.S.
Using Gyazo to record GIFs. It's what Rhys uses too.
 
Either route failure (bubbles) or mystery problem that makes no sense cos i haven't looked into it (dice).
 
After outright lying to the game and telling it that there is in fact a seat in front of every table, I was able to get a sim to eat at a table correctly. The reason they implemented this special flag though is so that the game doesn't spend a whole 500 hours checking for adjacent chairs on every table every time a sim wants to eat somewhere. So this will have to be implemented. It'll just be like a counter that chairs add to when placed next to a table, and decrement when they are taken away - it will be recounted entirely if a table is moved though. If the counter is > 0 the flag will be set.
upload_2015-7-12_2-31-23.pngupload_2015-7-12_2-32-26.png
(buffet table food, after debug fill table)
upload_2015-7-12_2-37-11.png
Still getting this bug with normal food. Even EA-Land Edith reports this tuning constant as 0, which suggests that it has been moved or is provided by the server or something? The max is 16 in the Unleashed food object (unused) for reference. I wasn't able to find a reference to it in the global Tuning.dat, or anywhere else for that matter. We might have to patch this manually...
 
Check out the latest buy-mode-initial build here:
http://52.18.99.73/project.html?projectId=ProjectDollhouse&branch_ProjectDollhouse=__all_branches__
I fixed the dice block object, but a few other things may be broken. You can check out sitting down to eat stuff by putting down your own set of table and chairs (not the ones on the lot) and filling the buffet table with "debug fill table". I also fixed all problems caused by switching out of buy mode while holding objects/switching out and back in.

(See "Artifacts" for the build zip)
 
The food points system has been fixed. Turns out it was a problem with RunTreeByName not passing the Temps as parameters. This also "fixes" the chair move in animation, but reveals that the way we handle DGRP object offset is broken.
upload_2015-7-12_21-58-17.pngupload_2015-7-12_22-0-20.pngupload_2015-7-12_22-0-40.pngupload_2015-7-12_22-1-10.png
 
For everything. It's not used often - the only places I know of are the chairs and the toy rocket.
 
Good, Youre now showing your decorative skill, maybe with this base is possible do a beatiful houses interiors (1 floor only) ...
 
New build, basically completely fixes the food chain. Place a fridge, cooker and your own set of table and chairs (the job lot's tables won't work!) and make a Group meal. Grab a plate after it's done, watch as your sim's hunger graaadually increases, then as your sim puts the plate in the sink where it belongs! If they don't do that, you can always tell them to manually. Not like that stopped being a thing or anything. :p

http://52.18.99.73/project.html?projectId=ProjectDollhouse&branch_ProjectDollhouse=__all_branches__

You guys all know how to use this right? Here's a screen for future reference:
upload_2015-7-13_1-41-20.png
 
New build, basically completely fixes the food chain. Place a fridge, cooker and your own set of table and chairs (the job lot's tables won't work!) and make a Group meal. Grab a plate after it's done, watch as your sim's hunger graaadually increases, then as your sim puts the plate in the sink where it belongs! If they don't do that, you can always tell them to manually. Not like that stopped being a thing or anything. :p

http://52.18.99.73/project.html?projectId=ProjectDollhouse&branch_ProjectDollhouse=__all_branches__

You guys all know how to use this right? Here's a screen for future reference:
View attachment 639
Bug: When i want to make a meal in the fridge, the action immediately gets canceled
I am stupid ... i Forgot the door
 
Bug: When i want to make a meal in the fridge, the action immediately gets canceled
I am stupid ... i Forgot the door
lmao

Note: Find Best Object for Function is not using any sort of scoring at the moment, so it picks the first table it can find, basically.
 
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