yoyo
Active Member
thank you!I know why, you launched "Project Dollhouse Client" but you must to launch "tso.client" installed on TSOClient :View attachment 619 Simantics & Lot Debug should work with this executable.
thank you!I know why, you launched "Project Dollhouse Client" but you must to launch "tso.client" installed on TSOClient :View attachment 619 Simantics & Lot Debug should work with this executable.
*checks* Oh shit, I was completely oblivious of the name when I deleted them. I was under the impression they were just like any other object.I'm not sure you should be deleting an object called Portal - Car ? This causes the stack object to be null for the NPC controller. Though you may be onto something, it does look like SetToNext isn't skipping over deleted objects. (maybe)
And that's the definition of a daily build. Well, a type of daily build.Every time code is committed this server will compile it and output a zip file. You can download the release by hovering over the artifacts menu for the latest build.
Rhys said:As per usual, changes are available here:
https://github.com/Afr0Games/Project-Dollhouse/commits/buy-mode-initial
This is a great idea! Thank you!For those who cant / don't want to compile the project themselves I have setup a continuous integration server.
http://52.18.99.73/project.html?projectId=ProjectDollhouse&tab=projectOverview (use the guest login).
Every time code is committed this server will compile it and output a zip file. You can download the release by hovering over the artifacts menu for the latest build.
How to manage builds from that page, and how to download, why you have changed from github??Rhys said:Check out the latest buy-mode-initial build here:
http://52.18.99.73/project.html?projectId=ProjectDollhouse&branch_ProjectDollhouse=__all_branches__
For the chair, the Sims or for all the objecs??Rhys said:This also "fixes" the chair move in animation, but reveals that the way we handle DGRP object offset is broken.
Bug: When i want to make a meal in the fridge, the action immediately gets canceledNew build, basically completely fixes the food chain. Place a fridge, cooker and your own set of table and chairs (the job lot's tables won't work!) and make a Group meal. Grab a plate after it's done, watch as your sim's hunger graaadually increases, then as your sim puts the plate in the sink where it belongs! If they don't do that, you can always tell them to manually. Not like that stopped being a thing or anything.
http://52.18.99.73/project.html?projectId=ProjectDollhouse&branch_ProjectDollhouse=__all_branches__
You guys all know how to use this right? Here's a screen for future reference:
View attachment 639
lmaoBug: When i want to make a meal in the fridge, the action immediately gets canceled
I am stupid ... i Forgot the door