If it fired that error immediately then froze, it means that the GC was forced to fire (and failed), so it's likely that you ran out of memory. Wow though - 1GB RAM... Remember that because we're hardware rendering all of the sprites will be going straight to the GPU, uncompressed. I think the Graphics RAM on that system is shared with normal RAM, so it would basically be slamming it twice with all of the sprites on the lot. I'm not sure how we can resolve this without switching to software rendering, which would probably be much slower than anything Maxis could pull out using not-c#.
Yes. Press TAB to switch. It should play a sound... I do it in that video basically constantly.
@RHY3756547 Is the second sim available to switch to?
Yes. Press TAB to switch. It should play a sound... I do it in that video basically constantly.