I think it is like in the Past, that they are just NPCsOne thing which interests me, is if at the waiter job lot would you only have to take orders from npcs or would you also other online players be on the lot that you would have to serve?
OK, so that's working: View attachment 750
I'm not sure how you're meant to finish with tables in this job? The eaten graphics don't seem to be being set when they've eaten either.
Interesting video Rhys, maybe this demo can also include mine code for allow save user edited houses, i have also do some way to have the player select from a list of houses before entering debug lot...Rhys said:The SimAntics engine is in a good enough state now to run the online jobs in a semi-playable state. In a few days time you'll be able to play the restaurant and robot factory jobs offline, as a kind of "demo" before we go live.
What's your house selection mechanism?Interesting video Rhys, maybe this demo can also include mine code for allow save user edited houses, i have also do some way to have the player select from a list of houses before entering debug lot...
I was working on something like that, but a city selector-styled list that would simply output the filenames in the blueprints folder. It would appear when "lot & simantics debug" was clicked, and would load the file selected. If no file was selected it loaded the default restaurant08_00.xml.A simple lot selection screen, but right now does not allow to reload house, becuase for some reason i cannot removed stuff like terrain and world.
Prerelease buildbot with latest SimAntics changes.Holy!....the restaurant job lot AND BUILD MOD is working now?!? SOMEONE SEND ME A LINK TO THE LATEST CLIENT!
I was working on something like that, but a city selector-styled list that would simply output the filenames in the blueprints folder. It would appear when "lot & simantics debug" was clicked, and would load the file selected. If no file was selected it loaded the default restaurant08_00.xml.
The city selector listbox; whenever you click on "create a sim" it appears:Your idea is better, ill try to do that, what, why you mean city selector styled?? Using city selection screen, or using the city image only??
I've started making it a habit to not push changed until they are of "release" quality, so the online jobs builds are not available yet.Prerelease buildbot with latest SimAntics changes.
It's in Rhys' signature.
This is fantastic progress, When is it going to be possible to earn simoleons from this and spend them?The robot job is also working (or at least, now it is, special thanks to my power-debugging), even if it's going a little fast at the moment. You also can't repair the machines with the provided tools... I'll be looking into this shortly. (in the video i just force them repaired with debug interactions)
I added a second sim so that I can test these in a more realistic way, also so that I can test more advanced routing (sim to sim collision etc) when I eventually get to it.
Apologies for the random freeze at the end, I encountered a bug and had to fix it in realtime. Hope you don't mind.
What's your house selection mechanism?