DukeLukum
Member
Yes very true, Sounds like a good ideaI believe that you could ctrl click to remove things in TSO, as is evident by the hint in the doors' description. (though you may have been able to do it for all objects)
Yes very true, Sounds like a good ideaI believe that you could ctrl click to remove things in TSO, as is evident by the hint in the doors' description. (though you may have been able to do it for all objects)
I am running on an acer laptop with 4GB ram, quad core intel® up to 2.58GHz, and intel® HD graphicsThis is a problem with the latest version of Monogame. It's not causing any severe problems until you click OK, so you should just ignore it for now. The problem is that I'll need to include the entire Monogame source to debug it - the problem is that it's failing to capture the graphics context when garbage collecting textures. Which textures and in what specific cases it happens will remain a mystery until I debug it.
What I am interested in though, is if certain people never get this error message, and which ones do. Are you running the game on a laptop with switchable graphics?
I don't get this error message, Strange.....I get this a lot in both master and buildmode branches:
If I ignore it, and leave it there open, then I can continue to play the game. If I press OK or close it, the game crashes. (stops responding) I get it at one point or another at least 90% of the time.
Me too :/I don't get this error message, Strange.....
- Fixed Sim interactions. You can now click on sims, even move them in buy mode. (NOTE: DO NOT MOVE SIMS IN BUY MODE)
Hmm... My curiosity is peaked.(NOTE: DO NOT MOVE SIMS IN BUY MODE)
I get this a lot in both master and buildmode branches:
If I ignore it, and leave it there open, then I can continue to play the game. If I press OK or close it, the game crashes. (stops responding) I get it at one point or another at least 90% of the time.
I got this error when placing an elevator. Intel HD 4400.What I am interested in though, is if certain people never get this error message, and which ones do. Are you running the game on a laptop with switchable graphics?
Haha, yeah when I'm building a house I hear silverware going: (Ding, ding, ding, dong... *Clanging of plates* then, silverware again going: Ding, ding, ding, dong... over and over.)Is there anyway to turn the ambient sounds off?
I have never had this error.What I am interested in though, is if certain people never get this error message, and which ones do. Are you running the game on a laptop with switchable graphics?
Happens to me once in a while when browsing the catalog (i7 3632qm, 8GB RAM, gt635m).What I am interested in though, is if certain people never get this error message, and which ones do. Are you running the game on a laptop with switchable graphics?
Happens to me once in a while when browsing the catalog (i7 3632qm, 8GB RAM, gt635m).
Found a glitch!
Is it supposed to behave like this? This way you can't duplicate the walls from lower level unless you start breaking physics/placing a floor over there.
Room logic is a little bit iffy for diagonals. I'll need to see how I can fix that. What's with the diagonal that hasn't cut away? Rotation glitch?
Found a glitch!
Is it supposed to behave like this? This way you can't duplicate the walls from lower level unless you start breaking physics/placing a floor over there.
This hasn't changed at all.Rhys, did you change anything like Tuning.cs, Program.cs, and the other files found in this screenshot?
View attachment 739
I'm getting invalid path errors
I surely am.People who get the error: are you all on laptop hardware?
It's broken regardless of the rotation.What's with the diagonal that hasn't cut away? Rotation glitch?