[ARCHIVE] SimAntics & World Development

Status
Not open for further replies.
I think the game will be 100% done before tigris "goes official" at this rate. :p

I think that's a little unfair, I've actually taken time from my summer school/holiday to work on PD, and lot buy mode is essentially finished except for a DB error that is being thrown at the moment when attempting to insert a house.
Ideally I'd also like to add temp house rendering back in, but that shouldn't take long.
And I also noticed that sometimes characters will be created on the login server but not on the city server (probably having to do with failed authentication when reconnecting to city server), so I was thinking that I should also have the city server automatically request data about a character from the login server if it doesn't already exist in the DB. This would be a backup/fail safe for a problem that shouldn't really exist in the first place but crashed the city server last night and has done so before.
TLDR: I'm working behind the scenes, but there's lots to be done.
 
Rhys said:
The latest version will be up in a wee bit. It also comes with an empty lot blueprint, for you to inevitably pour your dreams into when francot's house save is working.
Expect some delay, the code is not working as expected for miltitile objects, also some walls objects get lost sometimes..

Afr0 said:
Ideally I'd also like to add temp house rendering back in, but that shouldn't take long.
Temp house rendering, for server?? using new format???
 
"proprietary" isn't really the word, considering it is going to be open source. What you probably meant is just "custom" in which case yes. We'll need to store a lot of state information and blueprints won't cut it.

This format can only be developed when there are no more features left to develop, though. It will be extended in future, it just has to be changed very infrequently.
 
"proprietary" isn't really the word, considering it is going to be open source. What you probably meant is just "custom" in which case yes. We'll need to store a lot of state information and blueprints won't cut it.

This format can only be developed when there are no more features left to develop, though. It will be extended in future, it just has to be changed very infrequently.
Prepare for bald Rhys
 
This is great! I am playing the latest build and I love everything, from the animations, to build, to going to diffrent lots. Everything is looking great :D
 
Does the error comes from Missing MS Help 2.x maybe? Because i had a Problem while installing PDInstaller.exe where the installation from Bass.net API had a problem
 
apparently all the hard work that you have ahead of you is going to make your hair fallout!
Yeah. Either my message was deleted or didn't send. What I put in it was that creating a file format that would do all that he described - storing lot data, simantics data, terrain data, etc. - would make him tear his hair out. He'd have to make both a reader and a writer for it, and it would take him quite a significant amount of time.
 
Rhys, you need to know, when i use save houses code, and after go back to city view, and select house again, it not loaded from modified file, instead it load from the file that was parsed before save house and enter house, Do i have explained well???
PD: I had to restart game to be able to load house, and now my code is also not working for multiple floors.
 
Maybe the stream didn't close? that's weird. Are you saving to the correct location?
 
Status
Not open for further replies.
Back
Top