How do you get the job lots to work? I've been entering the robot job lot but I can't activate any of the robot stations. When I try to go inside the resturant lots I kept getting a message saying that I need to get a job as a waiter first. I somehow got one robot factory job working and I was able to activate all the terminals, but that was just a fluke I haven't been able to get another lot to work since.
*more fangirling* XDI am pleased to announce...
Work in progress client sync! It works for a good few minutes there until the client fails to send any more interactions for some reason. Live demo probably coming soon.
Unfortunately Afr0, to do this I had to rewrite the main TCP packet handler to fix framing in GonzoNet. Hope you don't mind.
Architecture and buy mode commands are not yet implemented.
EDIT: the bug was that I forgot that people can cancel interactions... oops!
Are we going to be able to convert those so they can be uploaded in the future?Wow, really nice work dude! I just merged it, so anyone who wants to try this can do so right now. We won't have save-state lots for a while, so this should be enough for you guys to set up intricate testing lots for the moderately sized future. The next update in particular should prove very interesting with custom built houses (assuming I can get it working), so if you make any cool houses to try with it (or you just want to share them with each other) share them on this thread!
Fixing the build right now, so give it a sec.
100% pure awesomeness. It's great to see both clients being in sync for first few minutes. Especially at this early stage of development.I am pleased to announce...
Work in progress client sync! It works for a good few minutes there until the client fails to send any more interactions for some reason. Live demo probably coming soon.
Games try and catch up. Try turning your internet off for a few seconds and then back on again while playing TF2; it attempts to reconnect and then catch up with what has happened. I'm guessing that's what will happen here.100% pure awesomeness. It's great to see both clients being in sync for first few minutes. Especially at this early stage of development.
Rhys, how do you (plan to) deal with a situation when the simulation gets out of sync, for example lag?
Guys, I'm pulling out. This is Rhys' project now. The justification is simple: this project takes up too much of my time to be worth it when my code just turns out to be broken anyhow.
Wait.. what?? no please don't say that the project needs you!Guys, I'm pulling out.
Guys, I'm pulling out.