[ARCHIVE] SimAntics & World Development

Status
Not open for further replies.
Walls down doors usually draw as "no wall"; a very minor difference from windows that I haven't implemented yet. If walls were up, their spaces would work correctly.
 
Rhys, you can answer me, The walls also include roofs, and all objects that are positioned on walls like decoratives, lighthing are working¿¿¿???
 
Currently, there is no roof and no lighting yet. These are a little less trivial because they both have to be rendered.

Walll decoratives already work. Look at the painting on the wall in the screenshots on the previous page.
 
Yeah, wall decorations are just generic objects with special placement flags that affect how you can place them with buy mode. Lighting is not trivial, but because the way the engine is implemented drawing 3d into the world is as easy as it would be in any other engine (just send in the primitives and you're off!). Roofs will need the room map though, which in itself is quite complicated (and also needed for correct object function!)
 
I just wanted to know this thing:
Let's say you made the complete routine where a Sim takes the meal out of the refrigerator, cooks it, and lastly eats it.
Will you need to rework on this routine for every different sim?
Another example:
You finished the cutted-off walls . Are you going to rework it to change the camera positioning?
 
That routine is part of the included objects in the game, what I needed to do to get it to work was write an accurate enough interpreter for the object routines that all of the functions used in the fridge, food, cooker, counter etc routines such that the interaction would run correctly. Once the interpreter is perfect, all object code will run for any sim.

I will have to rework it for rotation, however the cuts can be moved anywhere and the camera can currently be moved and zoomed correctly.
 
The game works fine under 1080p, which is really cool! Right now the statics object layer is drawing really slowly on this lot, so it's probably worth looking into to see if any optimizations are possible. Right now I've got the architecture drawing on the same layer as the static objects, which probably isn't the best of ideas.

1080.png

The walls could also use a little speedup, the walls on this lot are taking 2-3 ms to process every draw...
 
They also work on simantics! I think I've went through this like 10 times.
 
But do you can test it now with the base code you have made or need to do something else??? Will be good see a npc in action..
 
Right now CreateObjectInstance does not work for people; a few things will need to be changed to create sims on the fly.
 
Walls are now faster and cuts work perfectly. I just realized that I haven't set up the extra extension for wrapping around walls with no continuation... You can't see it on this lot though because all walls are connected at one side or the other. Here's a video:

 
I can't "remove that water sound", it's part of the aquarium object. It'll sound like that until distance based sound and HIT actually work.
 
Status
Not open for further replies.
Back
Top