Not complete collection, expansions probably break it too.original Sims 1
Not complete collection, expansions probably break it too.original Sims 1
Can anyone with the original Sims 1 on hand record a video of the "draw routes" cheat active, routing the sim through multiple rooms and through a lot of dining chairs placed in a square? (to test objects with insets that let you walk past them)
Oh.What I meant was a room with chairs tightly packed - with no tile spaces between them. These are routable in the sims - I want to find out how the route looks in those conditions.
Regular Meal has 0 Food Points out of a Max of 0.
Food Quality is Bad.
This sheer example of "stainless steel technology" is guaranteed to keep food reasonably tepid for short periods of time during that awkward transitional phase of a meal's lifetime, between being prepared and being delivered.
In other words, once a cook completes a meal, the cook will drop it off here. As a server, your responsibility is to pick up the prepared foodstuff from the counter and serve it to a patron. If you deliver the wrong food to the wrong person, they will be made unhappy by this turn of events. They might just up and leave, but if they're pretty hungry, they'll eat it anyways. However, they're not going to tip nearly as well.
What method are you using, read image files bmp from catalog?? also where should be updated the object catalog in which classes??I'm implementing buy mode, since most of the objects on the lot are working now. Should be pretty easy - the hardest parts will be the UI element for the catalog browser and
I haven't implemented the catalog element yet. It'll get the object iffs via GlobalObjectProvider and read the catalog strings + catalog image bmp. Right now this will load all of the iffs in the game, but in future I'll change it up to only cache the iff's chunk offsets and keep a stream open so that they can be dynamically loaded piece by piece. (unloading will also be of interest)What method are you using, read image files bmp from catalog?? also where should be updated the object catalog in which classes??
This song is finally relevant in this thread...I'm implementing buy mode, since most of the objects on the lot are working now. Should be pretty easy - the hardest parts will be the UI element for the catalog browser and (past the "spawn in center of screen" implementation) the intersection checks (wall adjacency flags etc, needs to try autorotating to snap to walls)