[ARCHIVE] SimAntics & World Development

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Can anyone with the original Sims 1 on hand record a video of the "draw routes" cheat active, routing the sim through multiple rooms and through a lot of dining chairs placed in a square? (to test objects with insets that let you walk past them)
And doh' again. Just noticed the square part. Well, I'll make a second video.
 
What I meant was a room with chairs tightly packed - with no tile spaces between them. These are routable in the sims - I want to find out how the route looks in those conditions.
 
Whats next to do after slot?? of course considering that is not complelety working, also what should needed to do the wonderfull buy/build mode...
 
Currently adding a quick implementation of Dialog strings to help me pinpoint a bug with the food. Here's the output, as you can see its max score is 0 for some reason, which is causing the food to be finished immediately.

Regular Meal has 0 Food Points out of a Max of 0.
Food Quality is Bad.

Here's some other output:
This sheer example of "stainless steel technology" is guaranteed to keep food reasonably tepid for short periods of time during that awkward transitional phase of a meal's lifetime, between being prepared and being delivered.
In other words, once a cook completes a meal, the cook will drop it off here. As a server, your responsibility is to pick up the prepared foodstuff from the counter and serve it to a patron. If you deliver the wrong food to the wrong person, they will be made unhappy by this turn of events. They might just up and leave, but if they're pretty hungry, they'll eat it anyways. However, they're not going to tip nearly as well.
 
I'm implementing buy mode, since most of the objects on the lot are working now. Should be pretty easy - the hardest parts will be the UI element for the catalog browser and (past the "spawn in center of screen" implementation) the intersection checks (wall adjacency flags etc, needs to try autorotating to snap to walls)
 
I love how the Development goes on !
I have really hope that it will be a success and a great game will go on back Online :D
I hope EA doesnt do against it ._.
 
I'm implementing buy mode, since most of the objects on the lot are working now. Should be pretty easy - the hardest parts will be the UI element for the catalog browser and
What method are you using, read image files bmp from catalog?? also where should be updated the object catalog in which classes??
 
What method are you using, read image files bmp from catalog?? also where should be updated the object catalog in which classes??
I haven't implemented the catalog element yet. It'll get the object iffs via GlobalObjectProvider and read the catalog strings + catalog image bmp. Right now this will load all of the iffs in the game, but in future I'll change it up to only cache the iff's chunk offsets and keep a stream open so that they can be dynamically loaded piece by piece. (unloading will also be of interest)

EDIT: base catalog info will be loaded from packingslips/catalog.xml to speed things up
 
What is the pacinglips files for??, i dont understand, if those are tso original files, or you have added for convinient usage...
 
They're generated by Mr. Shipper (utility developed by Afr0?) I believe.
 
Hmm, maybe not, but I'm not in a position to check right now. Object packing slips might come with the game (explains how you could use ealand objects)

I can't check right now.
 
Ok, will be good if you can achieve it, i have tried add a catalog ui like but no have succeded, but not all the objects in that file seems to be allowed to be build in catalog, you should check for it...
 
Yes, they're marked with the category -1 (multitile part) or 29 (debug).
 
I'm implementing buy mode, since most of the objects on the lot are working now. Should be pretty easy - the hardest parts will be the UI element for the catalog browser and (past the "spawn in center of screen" implementation) the intersection checks (wall adjacency flags etc, needs to try autorotating to snap to walls)
This song is finally relevant in this thread... :D
Anyway, I really look forward to buy mode since I always did like TSO's vast array objects more then TS1's.
 
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