[ARCHIVE] SimAntics & World Development

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I don't know why, but original PD has TSO.World.dll, while this build has TSO.World.exe and without removing the dll, there is no way to run the build when you're updating from regular PD.

It all goes completely messed up though anyway.
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Thanks Rhys, works now. Worth noticing, it's much more smooth than regular PD.

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BOB RE-INVENTED STANDING DESK *.*

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Teleports need some work though :p He got stuck there. Seems like a good scenario for a Star Trek episode.
 
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lmao, I never tried the laptop. That's interesting to say the least.
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Easel object works pefrectly (crashes when attempting to sell though) in routine "Calculate payout - Singleplayer Job Object\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" trying to access parameter 5, which doesn't exist.

(Calculate payout - Singleplayer Job Object).039 tempXL 1 += object bonus true:40
 
Using the "Go Here" option on a Rug that's inside a Room crashes the game as "Go Here" clearly isn't an object, you'd probably have to add new code for the "Go Here" option, including rugs.

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Another thing to note is that Showers don't work.
 
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Is it just me or have you fixed this issue? https://github.com/Afr0/Project-Dollhouse/issues/87
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Will 0.1.26 contain this fix? :)

NOTE: Anyone who isn't aware, there was an oversight where having 800 x 600 as a height and width would position the Map View thumbnails incorrectly, It's fixed now, so it's not a problem anymore.

But, there is the issue of Sound, sound still plays as if your running on 1024 x 768 (or 786, idk) mode. so, having the camera centered on the Sim will play either on the left or on the right, depending on where the Sim is.

Also, "Chat Options" is Profanity Filter.
 
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The game does not crash on rugs because "go here" is not an object, that makes literally no sense. That bug is due to an object that was deleted still being present in the ObjectsAt[pos] array. Not sure what's up with showers right now. Baths are kind of broken too, they don't even fill up.

Yeah, I forgot to close that issue. Works in 1080p too!
 
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Using the "Go Here" option on a Rug that's inside a Room crashes the game as "Go Here" clearly isn't an object, you'd probably have to add new code for the "Go Here" option, including rugs.

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Another thing to note is that Showers don't work.
Going on rugs works fine for me. Showers just plays the clothes off sound. And launching firework doesn't showup sim just goes to watch sky forever unless you don't press cancel for it and if you try to cancel some event twice it will crash the cllient.
 
https://www.dropbox.com/s/urp89u845oeb5iu/2015-02-07_17-18-48.mp4?dl=0
FREE ALCOHOL! :D Also, many objects have only "repair" option available by default and can't even tell if it's working or not, since the sim goes in IM A WIZARD mode and there is no UI to display progress yet. I understand it's a MonoGame version, right? Since it works much smoother and it no longer crashes with "out of video memory" stuff.

Anyway, it's really impressive. This game went a long way in just last couple of weeks.
 
Going on rugs works fine for me. Showers just plays the clothes off sound. And launching firework doesn't showup sim just goes to watch sky forever unless you don't press cancel for it and if you try to cancel some event twice it will crash the cllient.

the Rugs crash when using them in the building.
 
1080p screenshots didn't send in my previous post, so here they are:

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The repair interaction has the mask "Is Repair Interaction" so that it's only available when the object is broken. I'm currently not taking this into account, so the interaction is always available.
 
It's also fine on 1280x720, which is fine if you have a 1366x768 laptop and want to play in window.
 
1080p screenshots didn't send in my previous post, so here they are:

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The repair interaction has the mask "Is Repair Interaction" so that it's only available when the object is broken. I'm currently not taking this into account, so the interaction is always available.

Isn't your Sim supposed to appear on the Map Filter area?
 
Fullscreen also works. :3

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By the way, shouldn't Stings be able to be heard even when not directly on the Sim?

Also, Fire stings don't play and the fire animation is too fast and skips a frame, and the fire noise doesn't loop either.
 
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