What do you mean? All object sounds are called via a Play Sound primitive in their SimAntics code, which references an STR resource containing the HIT Event name of the sound.
The fire stings aren't referenced in the game AFAIK, if that's what you're looking for.
The fire stings aren't referenced in the game AFAIK, if that's what you're looking for.
The files might be there - the HIT event probably isn't.
If I knew what you were trying to do, I'd probably be able to help you! If you want an event name for whatever reason (calling a sound from UI?) do a find in files on TSOClient\sounddata\ with what you think it's called.
If the filename ends in .evt or .txt, the first parameter should be the event name.
If you want to modify objects, you'll need to use the correct version of Edith for your game files (could work with EA-Land, will not work with pre-alpha).
Download this https://dl.dropboxusercontent.com/u/12239448/Debug.rar and replace your files with it and then download this www.openal.org/creative-installers/oalinst.zip and remove file named: TSO.World.dll and then to play u must launch. tso.client.exeAmazing ... you're all doing an awesome job here ... wish I knew enough to try to play with it
TSO.World.dll.What caused this issue? :/