[ARCHIVE] SimAntics & World Development

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Since at this point you could load every lot in offline mode on city view screen after logging in, I suppose being able to enter the lot as a Sim you created would be a nice touch and something not that hard to implement I suppose (just make sure you have all the data about character in that lot view thing and then either use that one or fall back to hardcoded one). It could be done just before Tigris goes official.

Just sayin'. :>
 
I think the game will be 100% done before tigris "goes official" at this rate. :p
Are online jobs supposed to be working in this build? The robot factory doesn't give me the option to "Diagnose" nor "activate." The Restaurant job doesn't have any customers coming in. I replicated what Rhys did in the Restaurant WIP video, and they never came. Still very cool that can switch lots now , though! :D
You need to enter the lot for them to work. As in, walk in the lot before it starts. There also need to be doors there, which have broken placement atm.
 
I think the game will be 100% done before tigris "goes official" at this rate. :p

You need to enter the lot for them to work. As in, walk in the lot before it starts. There also need to be doors there, which have broken placement atm.

So, when will the next build come? Is it already up? :p
 
Wow! Do you think we will be able to at least log in with our sims and then join job lot instances with other players anytime soon?
Multiplayer instances is no small feat. We can test by simulating from a blueprint start point then syncing all interactions from there for now, but realistically we'll need an exact format for VM save state, which won't come til later (after extensive routing changes, budget primitive, outfit changing.)

So, when will the next build come? Is it already up? :p

It is up, but the doors are broken by a change to the mt lead object logic I made..
 
Multiplayer instances is no small feat. We can test by simulating from a blueprint start point then syncing all interactions from there for now, but realistically we'll need an exact format for VM save state, which won't come til later (after extensive routing changes, budget primitive, outfit changing.)



It is up, but the doors are broken by a change to the mt lead object logic I made..
Which section is it? "Build Mode" or Master"? I'm not sure...
 
I Get this Error while Starting SimAntics & Lot Debug (start.png)
and while login (login.png)
 

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Rhys, I set up environment for testing PD on my laptop just so I could take a look at that touch support thing and...

Google says that this part of XNA works well only with Windows Phone because they messed everything when implementing touch support in XNA 4. Google also says that it's better to use Windows Touch API instead of that thing from XNA. I also checked if by any chance it's even registering touch events and it's not, even though the touch panel itself is recognized. It detects all my ten touch points.


(I suppose someone should move these posts about touch support to another thread)
 
We're not using XNA, we're using monogame, which probably should have fixed this by now.

What are the positions on the touch points like?
 
I'm not sure why your game is treating the local dir as "libs", despite nothing important being in there? Try extracting the files to their own folder separate from TSO.
 
Start Project Dollhouse Client.exe for the old version. Start tso.client.exe for the new ones. When you install one, you overwrite the files for the other.
 
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