[ARCHIVE] SimAntics & World Development

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Started working on thumbnails. Small problem here...
Looking good Rhys! I'd love to help you guys out with the project,
but I have troubles setting up all the project files in VS as everything needed should be included and done correctly.
I do have quite alot of experience in VB, and I've also been doing smaller projects in C# during the last year and hope therefore I might be a competent enough candidat for you to spend some minutes get this up and running, contact me via PM if you'd want to help me, thanks!:) (Even though I seem too stupid to not get this fixed myself, lol).
I'd also like to thank ya for showing the current progress, so motivating!

~ TigR
 
Looking good Rhys! I'd love to help you guys out with the project,
but I have troubles setting up all the project files in VS as everything needed should be included and done correctly.
I do have quite alot of experience in VB, and I've also been doing smaller projects in C# during the last year and hope therefore I might be a competent enough candidat for you to spend some minutes get this up and running, contact me via PM if you'd want to help me, thanks!:) (Even though I seem too stupid to not get this fixed myself, lol).
I'd also like to thank ya for showing the current progress, so motivating!

~ TigR
Contact Rhys directly. Take everything I say with a grain of salt because sometimes I'm wrong. If I'm not though, nobody will complain, but if there's a wave of complaints an hour or so after I post something don't use what I said would work. Even if it does. Use common sense :) Welcome to the project, too. If you're used to small projects you'll get used to this project since the project is like a well-maintained road; there are no holes, no mistakes, nothing. It's really easy to add code too, so get stuck in!
Here's an example of what I've done (and will be submitting later this week!) if you want to check it out and see how easy it really is to modify the code.
 
Contact Rhys directly. Take everything I say with a grain of salt because sometimes I'm wrong. If I'm not though, nobody will complain, but if there's a wave of complaints an hour or so after I post something don't use what I said would work. Even if it does. Use common sense :) Welcome to the project, too. If you're used to small projects you'll get used to this project since the project is like a well-maintained road; there are no holes, no mistakes, nothing. It's really easy to add code too, so get stuck in!
Here's an example of what I've done (and will be submitting later this week!) if you want to check it out and see how easy it really is to modify the code.

Hey, and thanks for the welcome!
Regarding your complaints caused, it really seems like you're building up for complaints and arguing yourself. I'd recommend you to stop being angry over not being able to post whatever cases ("useless junk", as I'd myself would really call it) you feel like, as issues, over at Github. Further, I'd much rather let Rhys / Afr0 contact me if they think I might be able to provide them with a helping hand on smaller bugs and fixes, thanks for your tips though, but I'd stick to my own plan. :)

~ TigR
 
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Specific Info page is available when you pick up existing objects, but it looks like it's missing something (apart from the wear bar). Does anyone have any screenshots?
I found this:
storeowners_setforsale.gif
 
Rhys said:
Specific Info page is available when you pick up existing objects, but it looks like it's missing something (apart from the wear bar). Does anyone have any screenshots?
Might be a problem with those images thanks to Gyazo totally losing it. Right click on them and click "open image in new tab" to see them.

Here is a screenshoot taken from tso pre alpha:

PD. Rhys please commit those latest changes, i want to test it myself..
 

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I can only image the fun you guys have when everything is going well like this. This is a great thread. Keep it up guys.

I really want to start testing this harder but I need more time...hopefully soon.
 
How exactly do you change the resolution? I tried the standard -r800x600 it gave an error:
2015-07-09 20_16_10-pd-error.png
 
369087488ea2cf176e38b1a3230234ff.gif

This bug was a bitch to capture with Gyazo's time limit.
8hLviPk.png
tlL4C2F.png
bbee01f4fce6056c61a7f5ea8ce1f50e.gif

Fans are magical creatures.
paz3izh.png
IwIlPLR.png


zi83uEO.png

When the yellow ball is put away.
0FxsVIs.png
ApcydBR.png

What the laptop is like picked up and when it's put down.
 
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Johannes: Please look at the compilation topic (also linked to from Github).
Also, please remember that we cannot guide people through every single issue. You need to have the ability to tackle an issue on the issue tracker without much guidance other than what is given.
 
Fantastic work indeed! This project is really coming along. How are animations with the sims going?
Pretty much perfect, though walking still needs to be improved (weird turning animations, lack of turning animations, sometimes pausing on the spot)
 
66860f995aec231b58f55ce35f1becf6.gif

Fixed thumbnails for objects just selected from the catalog, but you guys never knew that was broken anyways cos I didn't tell you ;) The renderer also now changes the world state temporarily to always render objects from the same direction at near zoom, but this actually causes a few accidental refreshes of all real objects on the lot, so I'll probably need to change how that works.

EDIT: nvm - fixed that
 
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There's the inventory system, but that can wait until we're going online. Objects need to also not exist while you're placing/moving them and only send requests to the VM (on a server) to perform the actions once they've been confirmed, which can also wait until we're going online. All that's left is safe deleting of objects, then I can start build mode.
 
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