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    AquaFox, my upcoming PD-based server

    >If Fatbag's project, nioTSO... Well TSO-SE and the tools are the only things I make these days.
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    Pre-Alpha hype thread

    I've made the patch for Play Test: http://niotso.org/files/nonetworksimulator_playtest.bps You will have to also change the byte in TSOServiceClientD.dll at offset 0xbf25 from "15" to "19" to play at normal speed. I didn't bother making a bps patch for that. The changes from Pre-Alpha to Play...
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    Pre-Alpha hype thread

    At the request of Rhys, I gave a shot at enabling the simulator in Play Test. I got the simulator working in Play Test at blazing fast speed now, so now I just need to port my modifications over. The default character on the lot "Guy" can't be controlled even with the simulator working, but he...
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    [ARCHIVE] SimAntics & World Development

    Rhys: Afr0 showed me your issue. Both your renderer and the Niotso renderer have the issue with the legs with a2o-soc-death-possess-sima.anim. It's not an issue with quaternion interpolation, since yours is using slerp and mine is using n-lerp, and we both get the exact same rendering glitch. I...
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    TS1-based adventure game

    Maybe you can study the formats yourself using a hex editor? Since I'm personally busy right now.
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    [ARCHIVE] SimAntics & World Development

    Yes, pets were introduced in The Sims Online New & Improved. You can read about them in the game manual here: http://niotso.org/manuals/TheSimsOnline_manual.pdf
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    [ARCHIVE] SimAntics & World Development

    In Edith, if you change the "Current Outfit" variable in the Person Data of a sim, the game will detect the write to that variable and immediately update the outfit of that sim. Also, if you change the "Money Amount" variable to a positive amount, you'll see the green box with that simoleon...
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    TS1-based adventure game

    No, we haven't studied those formats yet, but you might be able to view some stuff about them using The Sims Transmogrifier, IFF Pencil 2, and Edith (in TSO Pre-Alpha and EA-Land). The website for The Sims Transmogrifier has been down since the beginning of 2014, according to archive.org, but...
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    TS1-based adventure game

    You can clearly see that magenta (#FF00FF) is being used to represent the transparent color. Open the IFF file of the house you want the thumbnail for, and read the chunks with chunk IDs 0x0200 and 0x0201; 0x0200 is the mouse-over version (with roofs invisible), and 0x0201 is the mouse-out...
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    Best audio library for sims sounds and music files in Visual Studio net?

    There are no sound files in any IFF files. fwav is a plain-text format specifying the name of a sound.
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    TS1-based adventure game

    Well, to be honest, mapping out the interface for the cTSOSimulator object in TSOSimulatorClientD.dll seems like it could be feasible, thanks to the -NoNetwork flag. So you could probably write a new client, renderer, and so on, that still makes calls to TSOSimulatorClientD.dll. But then your...
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    [ARCHIVE] SimAntics & World Development

    Hmm, I thought a portal referred to the invisible objects where Sims and the carpool can be created and destroyed. But now, I see the "portal" function available to each door. Does a portal more generally either create/destroy an object or move that object somewhere else on the lot? (E.g...
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    [ARCHIVE] SimAntics & World Development

    What about 30-bit color? (I kid.)
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    Pre-Alpha hype thread

    Well getting the action queue to work is a tough subject, so for now, here is the patch to enable the simulator. :D http://niotso.org/files/nonetworksimulator.bps Apply to Pre-Alpha's TSOSimulatorClientD.dll using beat (hosted here, and I'm also hosting my own copy here). Then run Pre-Alpha's...
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    [ARCHIVE] SimAntics & World Development

    I think at this point, adding a plumbob above the active sim should not be that difficult. Edit: Oh yeah, there is no plumbob in The Sims Online (without -NoNetwork). :P
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    [ARCHIVE] SimAntics & World Development

    FSC is kinda documented on the wiki in the sense that all the field names are there, but it's up to you how you want to interpret the field names. version 7 # vol pri min max rows cols tempo BPB SelX SelY QuanX QuanY DifX DifY ... # vol rand? LR FB rand? fin fout dly rand? loop loop? quant prob...
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    [ARCHIVE] SimAntics & World Development

    I have to admit, I laughed.
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    [ARCHIVE] SimAntics & World Development

    In your 1080p screenshot (https://dl.dropboxusercontent.com/u/12239448/1080.png), why do the edges of some objects alias (e.g. the chairs) but not others (e.g. the fireplace)? Is that just how the game is?
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    Best audio library for sims sounds and music files in Visual Studio net?

    Use either SimsLib (in Project Dollhouse) or FileHandler (in Niotso) to decode XA and UTK. Or read the documentation: http://wiki.niotso.org/XA and http://wiki.niotso.org/UTK
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    [ARCHIVE] SimAntics & World Development

    Currently, there is no roof and no lighting yet. These are a little less trivial because they both have to be rendered. Walll decoratives already work. Look at the painting on the wall in the screenshots on the previous page.
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