Interesting.Yes, you will be able to find a lot of crashes. When the sim attempts to put down the laptop it fails to drop to the ground, at which point it is deleted (rather incorrectly).
Also, can you rotate the objects before placing?Buy mode now has mouse placement (local copy, it's still unstable)! Here's a room I filled with extravagant decorations:
View attachment 425
Placement interface is as you remember, but a little rough right now (no object summary!)
View attachment 427
View attachment 428
(also the selected item in the catalog doesn't light up, etc)
He probably woulda have said so.Also, can you rotate the objects before placing?
You mean something like a playable version or ability to test the game at the current stage? About the first one, nobody really knows. Even if Simantics was ready in a next coming months, it would also need to be synced between clients, which is a bit tricky. But you can already grab the build from here and have fun.Good to see this.
There's any chance to play online in this year?
Maybe some alpha / beta tests?
You mean something like a playable version or ability to test the game at the current stage? About the first one, nobody really knows. Even if Simantics was ready in a next coming months, it would also need to be synced between clients, which is a bit tricky. But you can already grab the build from here and have fun.
Rhys: this will totally make testing much easier.
I know but I was just checking.He probably woulda have said so.
Yes, rotation works. Right now I'm adding wall collision checks, so that wall hangable objects can't be placed on the floor and "snap" to the walls like you'd expect. I'm also going to attempt to configure placement of objects on slots.I know but I was just checking.
Awesome!Yes, rotation works. Right now I'm adding wall collision checks, so that wall hangable objects can't be placed on the floor and "snap" to the walls like you'd expect. I'm also going to attempt to configure placement of objects on slots.
I'm implementing actual features here. Things like this can wait.Buy Mode does not go away when going back onto the Map View.
Wall required on (side) is working, Wall disallowed on (side) isn't, despite using pretty much the same check. Here's the current state of things:
Note: the object currently does not turn red and become detached from the grid on failed placement, it just stays at the place it was before.