Fixed it - I wasn't sending the correct positions to the position tester for multi-tile objects. All of the objects in the lot are positioned using these tests now, so the obvious test is to see if all the doors, windows and paintings are present after the validity check. Lo and behold, they are!
View attachment 430
The cannon also no longer spawns as it was intersecting a few walls.
Object-Object collision is not currently considered.
I think he's referring to static objects.What do you mean is not considerer, right now is possible to add object onto other, but also the characters are objects, that means, no collision when an object is placed in same position as character??
Define "static object".I think he's referring to static objects.
How much quantity are this tile increments??bjects are placed in whole tile increments
Yes, i think too, but also in sims 1, seems worst, objects position are stored in a chunk called OBJT (Objet Table???) in the house files, this hasnt been decocedObjects have a hilariously complicated setup for managing positions with the blueprint system
There are cursor objects in cursors.iff, dont know if that is what youre talking about...Cursor objects will have special handling for slots, collision etc.
Not Sims or pets.Define "static object".
sweet nostalgia!......thanks for compiling this for us anyhow, it's great to see all them items in the buy menu again after all these years!Actually, since it takes no effort to pack here's the latest build:
https://dl.dropboxusercontent.com/u/12239448/Debug.rar
You'll be able to crash this every way under the sun. The object display is broken when moving objects into bad positions (only updates when static layer updates), it only really works for good positions. The object does not turn red when it's in a bad position. You can't place things on tables. The list goes on and on...
The object placer will not work entirely as expected, since it's still preliminary. Objects you are holding will actually run main routines - and sims can actually interact with them - which will definitely break everything if you try it.